Racial Changes Update 11
2 Comments
July 17, 2016
With Update 11 (Shadows of the Hist DLC) comes the first major balancing of racial passive skills in Elder Scrolls Online.
Update 11 goes live onĀ August 1 for PC/Mac and August 16th for consoles.
Altmer (High Elf)
- Destruction Talent: This passive ability has been renamed to Highborn. Also, in addition to the current benefit it now increases your experience (XP) gained by 1%.
Argonian
- Amphibious: This passive ability has been renamed to Resourceful. Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
- Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
- Restoration Expertise: This passive ability has been renamed to Amphibian. Also, in addition to the current benefit it now increases your swimming speed by 50%.
Bosmer (Wood Elf)
- Archery Expertise: This passive ability has been renamed to Acrobat. Also, in addition to the current benefit it now reduces your fall damage by 10%.
Breton
- Light Armor Affinity: This passive ability has been renamed to Opportunist. Also, in addition to the current benefit it now increases your Alliance Points gained by 1%.
Dunmer (Dark Elf)
- Ambidexterity: This passive ability has been renamed to Ashlander. Also, in addition to the current benefit it now reduces your damage taken from lava by 50%.
- Flame Talent: This passive ability has been renamed to Destructive Ancestry. Also, in addition to the current benefit it now increases your Frost and Shock Damage by 0/1/2%.
Imperial
- Shield Affinity: This passive ability has been renamed to Diplomat. Also, in addition to the current benefit it now increases your gold gained by 1%.
Khajiit
- Medium Armor Expertise: This passive ability has been renamed to Cutpurse. Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
- Robust Constitution: This passive ability has been renamed to Nimble. Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Nord
- Two Handed Weapon Expertise: This passive ability has been renamed to Reveler. Also, in addition to the current benefit it now increases the duration of any consumed drink by 15 minutes.
- Robust: This passive ability has been renamed to Stalwart. It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your Max Stamina by 2/4/6%.
Orc
- Heavy Armor Expertise: This passive ability has been renamed to Craftsman. Also, in addition to the current benefit it now increases your inspiration gains by 10%.
- Robust: This passive ability has been renamed to Unflinching. It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your healing received by 1/3/5%.
Redguard
- Shield Affinity: This passive ability has been renamed to Wayfarer. Also, in addition to the current benefit it now increases the duration of any consumed food by 15 minutes.
Is it just me or are orcs and khajiit the only ones getting screwed over in this update?
Think of the Dark Elves