Battlemage & Healer (PVE)

Class: TEMPLAR
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
64 | 0 | 0 |
Skills
Bar 1
Weapon 1: Restoration Staff

Templar Skill
Breath of Life

Restoration Staff Skill
Healing Springs

Restoration Staff Skill
Rapid Regeneration

Templar Skill
Extended Ritual

Templar Skill
Radiant Aura

Templar Skill
Practiced Incantation
Bar 2
Weapon 2: Restoration Staff

Templar Skill
Reflective Light

Templar Skill
Luminous Shards

Templar Skill
Radiant Oppression

Templar Skill
Purifying Light

Restoration Staff Skill
Quick Siphon

Templar Skill
Solar Disturbance
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Use max magicka and mag regen based gear.
General Info
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Champion Point Tips
1. MAGE
1.1. The Apprentice
1.1.1. Blessed (100)
1.1.2. Elfborn (77)
2. THIEF
2.1. The Tower
2.1.1. Magician (100)
2.2. The Lover
2.2.1. Arcanist (77)
3. WARRIOR (Distribute as desired)
There is an error. Spend all attribute points to Magicka. Not Health.
i was bout to say why is there so much hp and not any magic lol
What sets and weapons would you recommend?
How well does this build when soloing in pve? Just simple things like quests/dailies?
I use this build and I love it so far, thank you.
P.S. I changed the 64 point at health into magicka.
Why use solar disturbance instead of prison? is the reduce movement effect really worth it instead of the increase dmg?
64 into Health prevents you from getting blicked in get dungeons, use Lich set for magia spell damage and recovery, other 2 light pieces for more spell damage / recovery.
If your job is to keep the group alive, you need to live first, all attribute into UP and let champ points and gear shape your mage skills.