Battlemage & Healer (PVE)
Class: TEMPLAR
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
64 | 0 | 0 |
Skills
Bar 1
Weapon 1: Restoration Staff
Templar Skill
Breath of Life
Restoration Staff Skill
Healing Springs
Restoration Staff Skill
Rapid Regeneration
Templar Skill
Extended Ritual
Templar Skill
Radiant Aura
Templar Skill
Practiced Incantation
Bar 2
Weapon 2: Restoration Staff
Templar Skill
Reflective Light
Templar Skill
Luminous Shards
Templar Skill
Radiant Oppression
Templar Skill
Purifying Light
Restoration Staff Skill
Quick Siphon
Templar Skill
Solar Disturbance
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Use max magicka and mag regen based gear.
General Info
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Champion Point Tips
1. MAGE
1.1. The Apprentice
1.1.1. Blessed (100)
1.1.2. Elfborn (77)
2. THIEF
2.1. The Tower
2.1.1. Magician (100)
2.2. The Lover
2.2.1. Arcanist (77)
3. WARRIOR (Distribute as desired)
There is an error. Spend all attribute points to Magicka. Not Health.
i was bout to say why is there so much hp and not any magic lol
What sets and weapons would you recommend?
How well does this build when soloing in pve? Just simple things like quests/dailies?
I use this build and I love it so far, thank you.
P.S. I changed the 64 point at health into magicka.
Why use solar disturbance instead of prison? is the reduce movement effect really worth it instead of the increase dmg?
64 into Health prevents you from getting blicked in get dungeons, use Lich set for magia spell damage and recovery, other 2 light pieces for more spell damage / recovery.
If your job is to keep the group alive, you need to live first, all attribute into UP and let champ points and gear shape your mage skills.