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Preemptive Healer

Author: DesertCajun

Class: TEMPLAR

Race: Breton

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
16.9k 33.7k 9.7k

 

Skills

 

Bar 1

Weapon 1: Restoration Staff

Luminous Shards

Templar Skill

Luminous Shards

Spear Shards

 

Radiant Aura

Templar Skill

Radiant Aura

Restoring Aura

 

Energy Orb

Undaunted Skill

Energy Orb

Necrotic Orb

 

Healing Springs

Restoration Staff Skill

Healing Springs

Grand Healing

 

Purifying Light

Templar Skill

Purifying Light

Backlash

 

War Horn

Assault Skill

War Horn

 

Bar 2

Weapon 2: Restoration Staff

Extended Ritual

Templar Skill

Extended Ritual

Cleansing Ritual

 

Siphon Spirit

Restoration Staff Skill

Siphon Spirit

Force Siphon

 

Channeled Focus

Templar Skill

Channeled Focus

Rune Focus

 

Breath of Life

Templar Skill

Breath of Life

Rushed Ceremony

 

Rapid Regeneration

Restoration Staff Skill

Rapid Regeneration

Regeneration

 

Reviving Barrier

Support Skill

Reviving Barrier

Barrier

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

I run Infused Head, Chest, and Legs with Divines on the rest of the small pieces. Weapons I prefer to have precise, infused, or powered.

Gear sets are very situational, but I mainly run SPC and Mending sets. These sets give the best of both worlds SPC will buff teammates with more damage while Mending will debuff the damage done by adds. Both of my weapons are Master Restoration Staffs. Although, ideally the backbar would run a VMA resto. Also, if you do not have these staves you can run a lightning staff on your backbar, resto staff on your mainbar, and a monster mask. I recommend Iceheart, Troll King, Chokethorn, or Bogdan in heavy for your one piece. Iceheart keeps your crit rating high so you get more crit heals and the others give you a small boost to healing in general.

ALTERNATIVE SETS

If I am main tank healer for a trial I like to run worm cult and combat physician. The reason being I can still buff the team with worm cult, but most of my heals are going to the tank so I can focus on critically healing the tank to proc combat physician.

If I am a dps healer and we are lacking in damage for a trial, or even in a dungeon, I switch to SPC and Twilight Remedy. With three synergies (Extended ritual, Orbs, and Shards) the uptime of twilight remedy should be constant.

 

General Info

 

THIS BUILD HAS BEEN TESTED IN VET TRIALS, VDSA, AND ALL VET DUNGEONS (I will be uploading videos ASAP)

Pros: Strong constant healing, great resource management, strong team player

Cons: No damage output, somewhat difficult rotation, gear sets can be difficult to get, can be challenging to heal outlier dps

Food: Witchmother's Potent BrewOrzaga's Red Frothgar

Potions: Normally I run an immovability potion that gives back magicka, but you can run a trash potion or one that gives major Sorcery/Prophecy and magicka back for stronger heals. I use these in case I die or had to do burst healing with a lot of Orbs/Springs.

Mundus Stone - Thief/Ritual

This build is primarily for endgame content, seeing as two sets come from trials and the other three I run come from dungeons, and weapons come from arenas. However, this being said, you can easily use any sets you want to be effective with this healer build. The goal for this healer is to stack as many HoTs as possible. This goal limits the need for burst healing, and allows for more focused healing and resource management. In total, this build has six HoTs; Siphon Spirit (also gives magicka steal), Rapid Regen, Extended Ritual, Purifying Light, Healing Springs, and Energy Orbs (also gives resource management and another HoT off of synergy). With all six of these abilities running and proper positioning, behind dps facing tank, BoL cannot be cast fast enough to heal somebody since the HoTs will pick them up quicker. BoL can be removed from the bar when you get used to the rotation. Harness Magicka can replace Radiant Aura if another healer is running it or Breath of Life when you get used to the rotation. Efficient Purge can also replace these moves if the situation calls for it.

Rotation:

Adds - Rapid regen, extended ritual, channeled focus, radiant aura, energy orb, heavy attack, purifying light, siphon spirit, energy orb, siphon spirit, healing springs, purifying light, purifying light, siphon spirit, energy orb, heavy attack, healing springs, energy orb, energy orb, healing springs

  • This rotation fluctuates with group needs, using the healing spring and energy orbs as a burst heal
  • For add fights, depending on pull, 2-3 siphon spirits are needed
  • While I have this in a rotation form, you may not need as many orbs, if you spam purifying light more
  • Remember, siphon spirit and purifying light multiply their effectiveness the more enemies you put them on

Boss- Rapid regen, extended ritual, channeled focus, siphon spirit, purifying light, energy orb, healing spring, energy orb, healing spring, purifying light, energy orb, healing spring, heavy attack

  •  This is more lax healing, seeing as you really only need to focus on tank heals
  • Since you only have one enemy it is crucial to keep siphon spirit and purifying light on
  • Alternating orbs and springs allows for peoples health to drop some so springs gives magicka back and allows for numerous synergies to be sent out
  • I didn't include shards in the rotation because they depend on the need of the tank. If your tank needs more help with resource management throw shards everytime you apply purifying light, if not then you can throw one intermitantly between attacks at dps and tank to keep the damage flow high

Running a destruction staff

The two moves you will want are elemental blockade and pulsar. Pulsar is for add fights (since you cannot affect bosses with this move) and elemental blockade can be used for both. To run the destruction staff you will have to drop shards and either BoL/Channeled focus/radiant aura. Ideally you won't need BoL once you become more used to the way your HoT's function and heal.

  • On adds you'll want to apply all HoTs then hit elemental blockade and start using pulsar
  • On boss use blockade whenever you reapply purifying light

 

Champion Point Tips

 

Thief - Focusing on the sustainability of our healing with cost reduction and magicka recovery (If below 600cp focus on keeping them equal or slightly favoring Magician)

  • 100 Magician
  • 100 Arcanist 

Mage - Focus on the strength of heals since all heals will be HoT's (Get Blessed to 100 before you go for Elfborn, raw healing will be better than crit heals early on)

  • 100 Blessed
  • 100 Elfborn 

Warrior - Focus on splitting resistances equally and gaining the first 3 passives in the Lord tree (bastion also helps out with Harness Magicka and Combat Physician) (If below 600cp work towards the Lord passive Revival)

  • 60 Hardy
  • 60 Elemental Defender
  • 80 Bastion/Quick Recovery/Expert Defender (If you are running Harness Magicka or Combat Physician use Bastion, Expert Defender is good for four man group play, but Quick Recovery is what I go for if I am not using shields) 

 

 

 

 

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