DK_Tank + DoT Hybrid_Wave Clearer
Class: DRAGONKNIGHT
Race: Altmer (High Elf)
Main Role: Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
50 | 0 | 14 |
Skills
Bar 1
Weapon 1: Two Handed
Two Handed Skill
Stampede
Undaunted Skill
Inner Beast
Undaunted Skill
Spiked Bone Shield
Dragonknight Skill
Volatile Armor
Dragonknight Skill
Coagulating Blood
Dragonknight Skill
Standard of Might
Bar 2
Weapon 2: Bow
Dragonknight Skill
Noxious Breath
Mages Guild Skill
Degeneration
Soul Magic Skill
Consuming Trap
Bow Skill
Poison Injection
Dragonknight Skill
Venomous Claw
Bow Skill
Toxic Barrage
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
Monster Set: Stormfist (can be found Grahtwood Undaunting Keys and Tempest Island Veteran)
Armor: Mephala's Hand (can be found Cradle of Shadows Dungeon)
Accessories + Weapons: Runecarver (can be found Scrivener's Hall Dungeon)
-Two-handed = Mace (adds pen to support your DoT)
1) Decreased Health Enchantment (scalable damage)
-Enchantment = Subtractive Potency Rune + Okoma
2) Defending (Resistance that scales with Mephala's Hand)
1) Decreased Health Enchantment (scalable damage)
-Enchantment = Subtractive Potency Rune + Okoma
2) Defending (Resistance that scales with Mephala's Hand)
1) Crusher Enchantment (when you're 100% tank it helps the team kill the boss
-Enchantment = Subtractive Potency Rune + Deteri
2) Defending (Resistance that scales with Mephala's Hand)
HOT TIP: Keep Ironblood Armor set in your backpack in case you need to be 100% tank. Mephala's Hand has some really good procs but if you need to take 25% reduced damage in order to beat a boss, then switch to this. Typically, if we just died to a boss because I wasn't tanking enough, then I'll switch to this while I'm a ghost.
General Info
Food: Jugged Rabbit in Preserves
-Small Game/Carrots/Bananas
-This gives you everything you need
Potion: Essence of Health+
-Columbine/Mountain Flower
-This gives you everything you need
This is a strong build. Always start with Stampede and then Volatile Armor. It launches you to the wave, has DoT that procs Runecarver, Stormfist, and Mephala's hand. Then use Inner Beast to taunt whatever and Spike Bone Shield. Then, switch to bow and go 1-5. I always use Toxic Barrage on the boss after I've used 1-5 but if you're in a multi-target boss scenario (especially if they don't flash around) use Stanard of Might ult instead. 9/10 I'm using Toxic Barrage because it does so much damage and procs Runecarver and Stormfist while following the boss if it jumps around. Standard of Might does the same procs but also gives you (and your team) more tankiness and multi-target damage as well.
Champion Point Tips
Craft: Whatever as long as you have Treasure Hunter and Rationer
Warfare: Whatever as long as you have Thaumaturge
Fitness: You're a tank so just maxing top left is fine