PvP Bruiser Magblade
Class: NIGHTBLADE
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
26k | 37k | 15k |
Skills
Bar 1
Weapon 1: Two Handed
Nightblade Skill
Concealed Weapon
Nightblade Skill
Shadowy Disguise
Nightblade Skill
Lotus Fan
Nightblade Skill
Crippling Grasp
Nightblade Skill
Merciless Resolve
Nightblade Skill
Soul Tether
Bar 2
Weapon 2: Restoration Staff
Nightblade Skill
Swallow Soul
Mages Guild Skill
Structured Entropy
Nightblade Skill
Mass Hysteria
Restoration Staff Skill
Blessing of Restoration
Nightblade Skill
Double Take
Restoration Staff Skill
Life Giver
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
2pc Heavy Valkyn Skoria (Divines, Reinforced, or Impen)
3pc Heavy Julianos (Divines)
1pc Med Julianos Belt (Divines)
3pc Galerions Revenge Jewlery (Spell Power on Rings, Mag Recovery on Neck)
1pc Light Galerions Gloves (Divines)
2h- Julinaos (Sharpened)
Resto- Galerions (Defending)
When using 2h Julianos is at 5 pieces. When using Resto Galerions is at 5 pieces.
5-1-1 for Undaunted passives.
2h Bar is for fighting
Resto is for buffs, procing set, procing Merciless, and healing
General Info
This is my Magblade PvP build and it has served me well. Good damage and survivability. Able to operate in close or at range. Can swap skills out here and there as needed. I often use mistform over Blur in zergs. Occasioanlly use Prolonged Suffering over lotus fan to interrupt rotations and get another ranged dot.
Basic strategy is to wear people down with constant pressure while setting up combos with Fear and Merciless. Also has decent burst portential when ganking. I use blessing of restoration as it is more reliable to me than healing ward but that can be subbed out if you wish. Build is flexible and can operate differently with just a few skill changes.
For PvE I transition into a Mag Tank with Leeching set and either Black Rose or Bahrahas Curse. Do just fine in vet runs. Sword and shield with Ice staff. Can use both pools to block.
Champion Point Tips
Blue: Elfborn, Elemental, Thaumaturge (consider getting this to 75 for Exploiter), Some in Blessed
Green: Arcanist, Magician, Tenacity, Tumbling/Shadow ward
Red: Hardy, Elemental, Thick skinned, Resistant, Spellshield, Some in quick Recovery
Why 2hand? How is it better than using dualwield for set bonus or destrostaff
Wonder how imperial would do for the health an stam would have to have more mag recovery an max mag not sure just a idea