The Frosty Druid
Class: TEMPLAR
Race: Altmer (High Elf)
Main Role: Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
35000 | 20000 | 9500 |
Skills
Bar 1
Weapon 1: Destruction Staff
Warden Skill
Polar Wind
Warden Skill
Enchanted Growth
Warden Skill
Winters Revenge
Destruction Staff Skill
Crushing Shock
Warden Skill
Growing Swarm
Warden Skill
Permafrost
Bar 2
Weapon 2: Restoration Staff
Warden Skill
Blue Betty
Warden Skill
Ice Fortress
Warden Skill
Lotus Blossom
Restoration Staff Skill
Siphon Spirit
Undaunted Skill
Inner Rage
Warden Skill
Healing Thicket
Armor Types
Light Armor | Medium Armor | Heavy Armor |
2 | 0 | 5 |
Gear and Item Set Info
Heavy armor mostly with some light mixed in for Magicka boost.
Since this is a tanking mage build, enchants and items that boost health and magic stats / regen will be helpful.
General Info
This is a theoretical Mage Tank build that I'm working on with a newly made Warden character. I tried to take ideas from other warden builds I've stuff online and add my own spin on them.
The idea for this build is to use frost staves for the tanking / damage bar and restoration staves for the buff / support bar. Bar 2 would be used to buff yourself and do the initial pull with Inner Rage, and then switch to bar 1 for the actual fighting / crowd control.
I'm trying to develop a sort of all rounder tank with this build. I want him to be able to take hits and deal damage but also have some support with crowd control and a little healing to for when solo or if the group healer dies. Ideally I want to have it so that my character can be strong both solo and in groups.
why warden skills if you choose templar class is that not stupid?