Imperial “Stamina” Tank (Test Build)
Class: DRAGONKNIGHT
Race: Imperial
Main Role: Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
26 (Base) | 5 (Base) | 33 (Base) |
Skills
Bar 1
Weapon 1: One Handed And Shield
Dragonknight Skill
Coagulating Blood
One Hand And Shield Skill
Pierce Armor
Fighters Guild Skill
Trap Beast
Dragonknight Skill
Hardened Armor
One Hand And Shield Skill
Power Bash
Dragonknight Skill
Ferocious Leap
Bar 2
Weapon 2: Two Handed
Dragonknight Skill
Obsidian Shield
Dragonknight Skill
Molten Weapons
Dragonknight Skill
Cauterize
Dragonknight Skill
Inhale
Dragonknight Skill
Igneous Shield
Dragonknight Skill
Magma Shell
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
The setup gear for this build may be altered by preference of its user. However, as shown below is my exact settings and selections:
Set #1 (My Build):
HEAD - Mighty Chudan (Monster Set)
SHOULDERS - Mighty Chudan (Monster Set)
CHEST - Armor Master
ARMS - Armor Master
WAIST - Armor Master
LEGS - Armor Master
FEET - Armor Master
*** Wearing 5 pieces of the Armor Master set will give you a Buff that increases your Max Health Health while you have an Armor Active Ability slotted. For me I don't, however I do have all of the Heavy Armor skill unlocked and maxed out, so this grant's me the initial access regardless. Although, with a slotted ability my percentages will increase.
*** Major Resolve (Dragonknight Skill Ability)
Increases your Physical and Spell Resistance by 5948. [The numbers may vary upon your ou own build]
*** Major Prophecy (Dragonknight Skill Ability)
Increases your Spell Critical rating by 2629, increasing your Spell Critical chances by 12%. [The numbers may vary upon your own build]
Set #2 (Optional Build):
HEAD - Thurvokun (Monster Set)
SHOULDERS - Thurvokun (Monster Set)
CHEST - Leeching Plate / Footman's Fortune
ARMS - Leeching Plate / Footman's Fortune
WAIST - Leeching Plate / Footman's Fortune
LEGS - Leeching Plate / Footman's Fortune
FEET - Leeching Plate / Footman's Fortune
JEWELRY:
For both builds, I still use the same as listed below:
Necklace - Footman's Fortune / The Endurance Set
Rings - Footman's Fortune / The Endurance Set
*** All of my gear is in Purple, except my Monster Helms which are all Gold!
*** All gear can be easily obtained as the Armor Master can be crafted or found in Guild Traders. The Footman's Fortune can be found from Dragonstar Arena or found in Guild Traders. The Leeching Plate set can be found in Imperial City Prison or found at Guild Traders. The Endurance Set can be obtained from Imperial City or also found in Guild Traders. They can be fairly earned or bought for cheap piece by piece.
*** I presented more the one set in some instances as I own them all listed, and I tried them together and separately so whichever ones you prefer to aim for is strictly up to you and you may piece them together as need.
General Info
I don't often require too many various selections of food Buffs because for this build any simple Tri-Stat meal will do just fine so I took the liberty of listing my slotted ones below:
Food / Drinks:
Longfin Pasty with Melon Sauce (Guild Traders)
Crown Fortifying Meal (Daily Rewards / Crown Store)
Bewitched Sugar Skulls (Witches Festival / Guild Traders)
Witchmother's Potent Brew (Witches Festival / Guild Traders)
When it comes to Poison attachments, I'm not preferably picky here, so I use the generic bases and sometimes I craft my own. However, any string damaging poison will do just fine as you're here to mainly Taunt and Hit every so often. Should you feel the urge to DPS the boss, well you'll burn through your poisons faster.
Poisons:
Crown Lethal Poison (Daily Rewards / Crown Store)
If you built this build correctly or as close to mines as possible then your outcome in stats should read as follows:
Maximum Magicka - Front & Back [11,000+]
Maximum Health - Front [32,200+] / Back [30,100+]
Maximum Stamina - Front & Back [18,200+]
Spell Resistance - Front [31,000+] /Back [27,900+]
Physical Resistance - Front [27,000+] / Back [24,200+]
Champion Point Tips
At the moment I'm Champion level 465, so my current Champion Points aren't exactly on a 810 scale, so I'll give it you raw exactly as it's set up. This isnt to say you can't ADD or DEDUCT points upon preference, however where I slotted my points work tremendously for this build after weeks of testing and research.
GREEN
Warlord [20] (Probably not as important to most gamers to go above 20 points if even that much)
Arcanist [11]
Mooncalf [32]
Healthy [27]
Tenacity [0] (You'll want to slot points here if you do ALOT of Fully-Charged Heavy Attacks)
Shadow Ward [61]
RED
Ironclad [37]
Spell Shield [4]
Hardy [27]
Elemental Defender [27]
Thick Skinned [21]
Heavy Armor Focus [8]
Quick Recovery [27]
Bastion [2]
BLUE
Elemental Expert [32]
Spell Erosion [27] (Not as necessary for most Tanks)
Staff Expert [9] (Sometimes I Switch my Two-Hand Weapon to a Destructive Staff)
Master At Arms [18] (Not necessary unless you're doing DPS Tanking)
Physical Weapons Expert [3] (Not necessary unless you're doing DPS Tanking)
Thaumaturge [28]
Piercing [35] (Not necessary, unless you're doing DPS Tanking)
Again, these are my currently slotted Champion Points and you may choose to test them for yourself or tweak a few differences.
My chosen Mundus Stones are:
The Atronach (Magicka Recovery Boost)
The Lord (Maximum Health)