Blade of Whoa
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Two Handed
Two Handed SkillRally
Nightblade SkillShadowy Disguise
Two Handed SkillWrecking Blow
Two Handed SkillExecutioner
Two Handed SkillBerserker Strike
Gear and Item Set Info
I'm currently running this with the Sword Singer set and the Pariah helm, cuirass, and jewelry (physical damage enchantments on the jewelry, stamina on all armor pieces).
The primary weapon is a sharpened greatsword, and the secondary weapon is a sharpened maul. Primary is for ambushing non-bosses, secondary is for grinding down bosses.
For PvP, I usually switch the maul to primary and put a bow on secondary, with endless hail and snipe. Surprise Attack replaces Executioner.
This is primarily a PvE build with the main goal of boosting 2H damage to the point where rally->ambush->shadowy disguise->wrecking blow kills any regular enemy in one go. Shadowy disguise grants a brief damage shield and the invisibility leaves enemies standing around looking stupid while you knock them down one by one.
Brawler on the back bar is helpful for dealing with swarming enemies. The rest is for grinding down armored bosses:
Rally->bar swap->Relentless Focus->Reaper's Mark->Wrecking Blow (repeat as needed)->Executioner (repeat as needed)
If you do a lot of PvP, particularly dueling, Dizzying Swings might be a better option than Wrecking Blow, but it sacrifices a 20% damage boost when grinding down bosses, and ambush's stun overrides its knockback. (Kind of funny though when you hit the wrong target and they go flying). Ambush->Shadowy Disguise->Berserker strike does a lot of damage if you can land it in PvP.
Field Tack or Best Beet Risotto will get your damage high enough to kill with the ambush rotation, but if you can craft better bi-stat food it can't hurt.
Shadow mundus stone.
As an added bonus, wrecking blow will kill non-bosses from stealth in one shot, though the ambush rotation is probably quicker than sneaking up most of the time.
Champion Point Tips
With 100% critical chance from Shadowy Disguise, you can justify putting about 20 points into critical damage for every 80 in mighty. You'll lose some sustained DPS by going that high, but only a few percent.
Evenly distributed between health regen, stamina regen, and reduce stamina cost.
Evenly distributed between physical resistance and spell resistance in the medium armor tree.