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Blade of Whoa

Author: Imp of the Perverse

Class: NIGHTBLADE

Race: Nord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 0 64

 

Skills

 

Bar 1

Weapon 1: Two Handed

Ambush

Nightblade Skill

Ambush

Teleport Strike

 

Rally

Two Handed Skill

Rally

Momentum

 

Shadowy Disguise

Nightblade Skill

Shadowy Disguise

Shadow Cloak

 

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Executioner

Two Handed Skill

Executioner

Reverse Slash

 

Berserker Strike

Two Handed Skill

Berserker Strike

 

Bar 2

Weapon 2: Two Handed

Brawler

Two Handed Skill

Brawler

Cleave

 

Relentless Focus

Nightblade Skill

Relentless Focus

Grim Focus

 

Reaper's Mark

Nightblade Skill

Reaper's Mark

Mark Target

 

Wrecking Blow

Two Handed Skill

Wrecking Blow

Uppercut

 

Executioner

Two Handed Skill

Executioner

Reverse Slash

 

Flawless Dawnbreaker

Fighters Guild Skill

Flawless Dawnbreaker

Dawnbreaker

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 5 2

 

Gear and Item Set Info

 

I'm currently running this with the Sword Singer set and the Pariah helm, cuirass, and jewelry (physical damage enchantments on the jewelry, stamina on all armor pieces).

The primary weapon is a sharpened greatsword, and the secondary weapon is a sharpened maul. Primary is for ambushing non-bosses, secondary is for grinding down bosses.

For PvP, I usually switch the maul to primary and put a bow on secondary, with endless hail and snipe. Surprise Attack replaces Executioner.

 

General Info

 

This is primarily a PvE build with the main goal of boosting 2H damage to the point where rally->ambush->shadowy disguise->wrecking blow kills any regular enemy in one go. Shadowy disguise grants a brief damage shield and the invisibility leaves enemies standing around looking stupid while you knock them down one by one.

Brawler on the back bar is helpful for dealing with swarming enemies. The rest is for grinding down armored bosses:

Rally->bar swap->Relentless Focus->Reaper's Mark->Wrecking Blow (repeat as needed)->Executioner (repeat as needed)

If you do a lot of PvP, particularly dueling, Dizzying Swings might be a better option than Wrecking Blow, but it sacrifices a 20% damage boost when grinding down bosses, and ambush's stun overrides its knockback. (Kind of funny though when you hit the wrong target and they go flying). Ambush->Shadowy Disguise->Berserker strike does a lot of damage if you can land it in PvP.

Field Tack or Best Beet Risotto will get your damage high enough to kill with the ambush rotation, but if you can craft better bi-stat food it can't hurt.

Shadow mundus stone.

As an added bonus, wrecking blow will kill non-bosses from stealth in one shot, though the ambush rotation is probably quicker than sneaking up most of the time.

 

Champion Point Tips

 

Mage:

With 100% critical chance from Shadowy Disguise, you can justify putting about 20 points into critical damage for every 80 in mighty. You'll lose some sustained DPS by going that high, but only a few percent.

 

Thief:

Evenly distributed between health regen, stamina regen, and reduce stamina cost.

 

Warrior:

Evenly distributed between physical resistance and spell resistance in the medium armor tree.

 

 

 

Build Rating

Rating: 3.0/5. From 2 votes.
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One Comment

  • Imp of the Perverse
    Mar 4, 2017

    After playing with this some more, you hit a bit of a wall in terms of dps versus normal overland enemies. 10K is sort of a hard limit, since you have to wait for wrecking blow and its overkill damage doesn’t transfer to the next target. DPS can be improved by replacing wrecking blow with onslaught (the ultimate cost gets refunded if you kill the target). This gets the dps up around 14k, and should let you take down bigger enemies like ogres and ogrims in a single rotation. This does get you through enemies fast enough that magicka becomes and issue though, so tri-stat food is recommended.

    Versus bosses and dungeon enemies with more health, none of wrecking blow’s big damage is overkill, and you can work in executioner, so the sustained dps gets up to 20k+.

    This build plays sort of like an N7 Shadow from Mass Effect Multiplayer, versus Cerberus where there’s a lot of teleport striking of mobs that can’t really do anything about it, minus the Atlases taking pot shots at you.

    Brawler makes a better choice for the primary bar than executioner, since the sword’s damage is better for cleaving low armor enemies, and executioner is overkill for the tiny amount of health sometimes left after wrecking blow. Shadowy Disguise can replace brawler on the secondary bar, letting you work in some Shadowy Disguise->Wrecking Blow combos for guaranteed crits.

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