The Vanguard Mage
TEMPLAR
One Handed And Shield, Destruction Staff
Here it is, a non-boring, non-meta magtank that does some serious work. Couldn’t find an interesting build so I spent months making one that satisfied me.
TEMPLAR
One Handed And Shield, Destruction Staff
Here it is, a non-boring, non-meta magtank that does some serious work. Couldn’t find an interesting build so I spent months making one that satisfied me.
TEMPLAR
One Handed And Shield, One Handed And Shield
Stamplar going against the view of popular belief
TEMPLAR
One Handed And Shield, One Handed And Shield
A vengeful Redguard Templar who protects the party with powerful shields, while menacing enemies with all of the spikes.
TEMPLAR
Destruction Staff, One Handed And Shield
If you somehow want more health and stay, tri-glyph everything. cyrodiil/dueling tri-glyph stats buffed are around:
29.5k health
35k mag
16.6k stam
3k spell damage
31k/30k spell and physical resist
3k crit resist
TEMPLAR
Dual Wield, Destruction Staff
This build is all about timing a DB right as purifying light is about to pop. Great sustain, great heals, amazing group utility.
Always throw down your extended rituals as the bar swap to back bar will proc transmute, then sweeps or ritual will proc SPC on front. Seriously near 100% uptime.
Really does it all. Slight wind-up play style around purifying light and multi, but HUGE burst when you land.
TEMPLAR
Restoration Staff, Destruction Staff
Basic build for beginner Templar healers. All items are craftable and the skill rotation is basic, simple and effective. Heals+Buffs=Win every time
TEMPLAR
Destruction Staff, One Handed And Shield
A very fun and also relatively easy Templar build for Murkmire Patch. Good offense [Just over 2k Spell Damage and 53% crit chance] and defense [over 10k physical resistance, 14k spell resist and ], self healing and great sustain. Been futzing around with it for awhile, this just happenes to be the best its come out in a while.