Dark Brotherhood Vampire Stamplar
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
- | - | All points in Stamina |
Skills
Bar 1
Weapon 1: Two Handed

Templar Skill
Biting Jabs

Two Handed Skill
Stampede

Two Handed Skill
Rally

Two Handed Skill
Executioner

Templar Skill
Repentance

Fighters Guild Skill
Flawless Dawnbreaker
Bar 2
Weapon 2: Bow

Bow Skill
Poison Injection

Assault Skill
Resolving Vigor

Medium Armor Skill
Shuffle

Assault Skill
Caltrops

Templar Skill
Binding Javelin

Vampire Skill
Devouring Swarm
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 5 | 1 |
Gear and Item Set Info
I am currently using 5 hunding's rage with 3 night mothers infused on chest and legs and inpen on the rest with sharpened weapons. I am using orzorga's tripe trifle pocket (stamina regeneration and max health food) but I plan on experimenting with other sets and max food. If you have maelstrom weapons, then monster sets to consider include 2 bloodspawn, 1 kena with 1 bloodspawn, 2 valkyn skoria, or 2 engine guardian if you are having issues with resources. 5 peice sets to consider include eternal hunt, vicious serpent, shieldbreaker, and hunding's rage. 3 peice crafted sets to consider (including weapons) if you do not have maelstrom weapons include night mother's, night's silence, leki's focus, and morkuldin. Jewelry to consider are 3 peices of robust agility, or a 3 piece robust that completes a set with 2 peices on the body like vicious serpent. I am personally looking more at using a 5 peice eternal hunt and another 3 piece that gives me either 2 max stam bonuses or 1 max stam and 1 weapon damage bonus. 3 robust agility jewelry with weapon damage glyphs. Max stamina glyphs on all armor!
General Info
The gear is important but the skills are the heart of this build. Rank vampirism up to rank 10 and stage 4 for the passives. Some skills that may be interchanged and work well are slotting dizzying swing in place of repentance on the front bar and putting repentance on the back bar in place of binding javelin. I prefer javelin because of the range so I can javelin for a cc, poison inject, stampede, and jab until the enemy is below 50% health for executioner. Also, caltrops may be interchanged with volley and it's morphs in some situations. For maximum damage to a group of players when you are outnumbered, use caltrops or arrow barrage in combination with devouring swarm, and biting jabs. You will melt faces off with this combination!
Champion Point Tips
Based on 480 champ pointsGreen: depending on your armor sets, put more into stam recovery or reduced cost to make up for the weaknesses in the sets. I put 20 into tumbling to reduce cost of dodge rolling. Blue: I am not sure if thaumaturge works with biting jabs or if it was changed. If it no longer works that way then 100 points into mighty. If thaumaturge still works with jabs, I have 80 into mighty and 20 into thaumaturge currently. I gotta test this still. I have 20 points into blessed to increase healing from vigor, rally, devouring swarm, and repentance and split the rest between precise strikes and piercing. Red: Split 120 points between elemental defender and hardy in the lady tree. I put 20 into resistant, and 20 into quick recovery and starting to put the rest into thick skinned. Champ points are by no means perfect but it works for me.
Would this build be viable in PvE? or should I just find a different build? I really like this build since it caters to my playstyle, but I don’t play much PvP
Also, what mundus do you use? Warrior for extra damage?
I have a similar stamplar build but went red guard, and vampire, and use DUAL WIELD over 2 H and same bow skills.
Can you be a bit more clearer on you champion points? one for 300 cp and one for 720?
I like your build and it’s really similar to mine, so plz add more info