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DK_Tank + DoT Hybrid_Wave Clearer

Author: Laxeras/TGunz

Class: DRAGONKNIGHT

Race: Altmer (High Elf)

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
50 0 14

 

Skills

 

Bar 1

Weapon 1: Two Handed

Stampede

Two Handed Skill

Stampede

Critical Charge

 

Inner Beast

Undaunted Skill

Inner Beast

Inner Fire

 

Spiked Bone Shield

Undaunted Skill

Spiked Bone Shield

Bone Shield

 

Volatile Armor

Dragonknight Skill

Volatile Armor

Spiked Armor

 

Coagulating Blood

Dragonknight Skill

Coagulating Blood

Dragon Blood

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Bow

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Degeneration

Mages Guild Skill

Degeneration

Entropy

 

Consuming Trap

Soul Magic Skill

Consuming Trap

Soul Trap

 

Poison Injection

Bow Skill

Poison Injection

Poison Arrow

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Toxic Barrage

Bow Skill

Toxic Barrage

Rapid Fire

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

Monster Set: Stormfist (can be found Grahtwood Undaunting Keys and Tempest Island Veteran)
Armor: Mephala's Hand (can be found Cradle of Shadows Dungeon)
Accessories + Weapons: Runecarver (can be found Scrivener's Hall Dungeon)

-Two-handed = Mace (adds pen to support your DoT)
1) Decreased Health Enchantment (scalable damage)
-Enchantment = Subtractive Potency Rune + Okoma

2) Defending (Resistance that scales with Mephala's Hand)

-Bow

 

1) Decreased Health Enchantment (scalable damage)
-Enchantment = Subtractive Potency Rune + Okoma

2) Defending (Resistance that scales with Mephala's Hand)

-1/1* (Keep this in your backpack in case you're in a hard dungeon and needs to be a 100% tank)
1) Crusher Enchantment (when you're 100% tank it helps the team kill the boss
-Enchantment = Subtractive Potency Rune + Deteri

2) Defending (Resistance that scales with Mephala's Hand)

HOT TIP: Keep Ironblood Armor set in your backpack in case you need to be 100% tank. Mephala's Hand has some really good procs but if you need to take 25% reduced damage in order to beat a boss, then switch to this. Typically, if we just died to a boss because I wasn't tanking enough, then I'll switch to this while I'm a ghost.

 

 

General Info

 

Food: Jugged Rabbit in Preserves
-Small Game/Carrots/Bananas
-This gives you everything you need

Potion: Essence of Health+
-Columbine/Mountain Flower
-This gives you everything you need

This is a strong build. Always start with Stampede and then Volatile Armor. It launches you to the wave, has DoT that procs Runecarver, Stormfist, and Mephala's hand. Then use Inner Beast to taunt whatever and Spike Bone Shield. Then, switch to bow and go 1-5. I always use Toxic Barrage on the boss after I've used 1-5 but if you're in a multi-target boss scenario (especially if they don't flash around) use Stanard of Might ult instead. 9/10 I'm using Toxic Barrage because it does so much damage and procs Runecarver and Stormfist while following the boss if it jumps around. Standard of Might does the same procs but also gives you (and your team) more tankiness and multi-target damage as well.

 

Champion Point Tips

 

Craft: Whatever as long as you have Treasure Hunter and Rationer

Warfare: Whatever as long as you have Thaumaturge

Fitness: You're a tank so just maxing top left is fine

 

 

 

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