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Imperial Ordnance

Author: @Admiral_Schneider

Imperial Ordnance

Class: DRAGONKNIGHT

Race: Imperial

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
33k 20k 33k

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Heroic Slash

One Hand And Shield Skill

Heroic Slash

Low Slash

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Choking Talons

Dragonknight Skill

Choking Talons

Dark Talons

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Unrelenting Grip

Dragonknight Skill

Unrelenting Grip

Fiery Grip

 

Absorb Magic

One Hand And Shield Skill

Absorb Magic

Defensive Posture

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

Items

Bodypart

Type Set Trait Enchantment
Weapon 1 1h / Shield Armor of the Trainee Defending or decisive / Reinforced Truly Superb Glyph of crushing
Weapon 2 1h / Shield Armor of the Trainee Defending or decisive / Reinforced Health or Stamina absorption
Head Medium Mighty Chudan Set Infused Maximum Stamina
Shoulder Light Mighty Chudan Set Divines / Sturdy Maximum Magicka
Chest Heavy Ebon Armory Infused Maximum Stamina
Hand Heavy Ebon Armory Divines / Sturdy Maximum Magicka
Waist Heavy Ebon Armory Divines / Sturdy Maximum Magicka
Legs Heavy Ebon Armory Infused Maximum Stamina
Feet Heavy Ebon Armory Divines / Sturdy Maximum Magicka
Ring 1 - Armor of the Trainee Healthy Magicka Recovery
Ring 2 - Armor of the Trainee Robust Magicka Recovery
Neck - Armor of the Trainee Arcane Magicka Recovery

 

Why Ebon Armory?

The main reason for this set is the 5 item bonus. It gives your healers and damage dealers 1118 extra health so they can get more points into magicka or stamina. They reach the minimum for vTrails of 17k health easily that way.

But it got additional benefits for me as well! I get myself extra 3k health and 4% additional healing which counts also for my own healing spells.

Why Armor of the Trainee?

Armor of the Trainee is a pretty balanced starter set which you can use easily as a tank to make yourself a pretty balanced ressource base. This set gives me in total 3,5k health, stamina and magicka by the set bonus. That way I already got 6.5k extra health by my set boni in total which allows me to put additional ressources on the accessiore traits and the armor enchantment.

Why Mighty Chudan as Monster Set?

Mighty Chudan is only experimental for now. In my first Action Bar (Singletarget Boss Skills) I was forced to keep a skill for Major Ward and Major Resolve. When I use Mighty Chudan this skill can be dropped out and be replaced by another more usefull skill like a support skill.

Replacement for Mighty Chudan: Blood Spawn

Pretty much tank use this set and its boni need to be considered. But I personally don't like it pretty much because the 6% proc chance are a way too low. If you have a boss with many hit effects it's fine but otherwise the set is wasted.

What do you get in all from these sets?

With these sets you have a pretty high ressource pool which you can use to cast support skills. I aiimed for a high amount of stamina to have a high pool for blocking. Thats what you basically do.

Attribute Points

50x Stamina

14x Health

 

THE LORD PRAISES THESE RESSOURCES FOR TANKYNESS!

 

General Info

 

ATTENTION: Action Bar 1 is for Bosses, Action Bar 2 for Trash mobs.

Used Actionbars
Purpose / Bar Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Ultimate
Bosses / Bar 1 Igneous Shield / Bone Shield Heroic Slash Pierce Armor Resolving Vigor / Mystic Orb Absorb Magic Aggressive Horn
Trashmobs / Bar 1 Igneous Shield Choking Talons Pierce Armor Unrelenting Grip Absorb Magic

Spell Wall

Support, Trashmobs / Bar 2 Resolving Vigor Heroic Shlash Inner Beast Shielded Assault Mystic Orb Aggressive Horn

 

Play Style

Usually you follow the tactics that are nessessary to finish the dungeons (e.g. Spotting bigger mobs, holding the mobs together, supporting the group with the given skills)

Important is that you hold you block up specially in bossfights. You have the minimum life for vTrails which means: No Block and you are dead.

Combat Strategy

Dependent on which Boss you play against you use different skill bars. Be aware that you may need to swap skills so it fits the dungeon and the needs of your group.

Make sure you always have enough ressources to begin with. That means you don't want to use the potion when you are already out of stamina. You want to use it when you have 75% of your stamina so you can use it again when you are at 0%. same goes for Synergies that restore ressources. Important: If you have Undaunted level 9 make sure to activate all synergies that you can because you restore 4% of you ressource pool if you do.

Be aware that you never have your max ressources because if you have you do too less. If you have max magicka you can use Orbs to restore the magicka pool of the group our use the igneous shield to share Minor Brutality, restore 5% stamina, getting the healing bonus for yourself and giving the group a 3-6k hp shield. Some will say shield is shield but I say 5k are 5 fucking k.

If you have stamina "80% < " feeld free to cast some vigor to support your healers. Spot more stuff and so on. But try to safe at least 30% of the stamina to make sure you always can block!

Potion use

I usually only use standard magicka or standard stamina potions.

Feel free to give me some advice here I am no alcemist and don't know what is possible. I never needed to.

Food requirements

Usually I take Food to increase Max Health, Max Magicka and Max Stamina. It supports the meaning of the build at best.

Strenths

+ High self sustain / survivability

+ Great group survivability and support

+ Great ressource pool

+ Always Major Armor buffs -> extra skill slot

Weaknesses

- Stamina stealing / Stamina intense fights

- no damage by itself

Possible Skill alternatives

This entry will be editied later.

 

Champion Point Tips

 

This allocation was documented when I was Champion 508.

Warrior - The Steed   0

Warrior - The Lady   45

Hardy 35 (Will be skilled further)

Elemental Defender 10

Warrior - The Lord   125

Heavy Armor Focus 100

Quick Recovery 25

Thief - The Tower

Warlord 36 (will be skilled further)

Magician 1

Thief - The Lover

Arcanist 27

Mooncalf 1

Healthy 1

Tenacity 1

Thief - The Shadow

Shadow Ward 100

Shade 1

Tumbling 1

Mage - The Apprentice

Blessed 100

Elemental Expert 20

Mage - The Atronach

Melee Weapon Expert

Mage - The Ritual

Mighty 19 (will be skilled further)

 

 

 

Build Rating

Rating: 3.8/5. From 4 votes.
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9 Comments

  • bud
    Dec 6, 2016

    Why Imperial? Do racial abilities play a role in this build?

    Reply
    • Admiral Schneider
      Dec 6, 2016

      The Imperial gives you 12% health and 10% stamina bonus which increases the high base stats of the trainee set so you don’t have to set any extra health through armor enchanting or attribute points.

      Another alternative is the Nord of cause. He gets Health as well and gains damage reduction to protect the health.

      In this case I chose Imperial over the Nord because I wanted the Stamina base.

      Reply
  • Laggitha
    Dec 20, 2016

    This is how a build is meant to be! Thanks mate for the puting in the effort for this awesome build and detail! Can’t wait to buff up my nord!

    Reply
    • Admiral Schneider
      Dec 20, 2016

      Thank you, it makes me happy when I can help a few people.

      Reply
      • Cjkelly121
        Dec 31, 2016

        The skills in the picture at the top of the post are different the the ones under the skills part of the post, which one do you recommend using.

        Reply
        • Admiral Schneider
          Jan 2, 2017

          I have added the purpose of each bar in the description. One is for Bosses and the ther 2 are for trash mobs between bosses.
          Of course you need to fit the bars dependent on which duneon you go and if you play maintank or offtank.

          Reply
        • Admiral Schneider
          Jan 2, 2017

          I plan on updating this build in the next 2 weeks so be a litte patient with questions 😛

          Reply
  • Michael dims
    Jan 7, 2017

    Can’t wait to try out thi’s build thank you

    Reply
  • Mark
    Feb 5, 2017

    Hey great info
    Building my first tank. Build update now?
    Thanks for your time for this

    Reply

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