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Electromaster

Author: Digital

Electromaster

Class: SORCERER

Race: Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 64 0

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Force Pulse

Destruction Staff Skill

Force Pulse

Force Shock

 

Dark Conversion

Sorcerer Skill

Dark Conversion

Dark Exchange

 

Elemental Blockade

Destruction Staff Skill

Elemental Blockade

Wall of Elements

 

Hardened Ward

Sorcerer Skill

Hardened Ward

Conjured Ward

 

Elemental Drain

Destruction Staff Skill

Elemental Drain

Weakness to Elements

 

Greater Storm Atronach

Sorcerer Skill

Greater Storm Atronach

Summon Storm Atronach

 

Bar 2

Weapon 2: Dual Wield

Endless Fury

Sorcerer Skill

Endless Fury

Mages Fury

 

Spell Symmetry

Mages Guild Skill

Spell Symmetry

Equilibrium

 

Liquid Lightning

Sorcerer Skill

Liquid Lightning

Lightning Splash

 

Harness Magicka

Light Armor Skill

Harness Magicka

Annulment

 

Power Surge

Sorcerer Skill

Power Surge

Surge

 

Energy Overload

Sorcerer Skill

Energy Overload

Overload

 

Armor Types

Light Armor Medium Armor Heavy Armor
7 0 0

 

Gear and Item Set Info

 

Lightning staff, this is a must. You can do the 5-1-1 comp if you like. Besides the bars, everything else can be fitted in to what you like to use. This builds, ideal, sets are Netchs Touch and Overwhelming Surge spread throughout apparels and accessories. You can also throw in Torug's Pact on your swords, if you have nothing else. Boon-apprentice, magicka enchantments and divines on everything.

 

General Info

 

[I refer to damage shields as spell shields] This build revolves around shock damage and micromanaging your magicka bar. Also this build fits many play styles; spell damage, spell criticals, recoveries and maximum attributes are disregarded. Def, atk and buff/debuffs revolve around your magicka heavily, and you will eat through it. Everything you do will be to find ways to generate magicka somehow. Spell shields and Aoe's should constantly be up with attacks/finishers and buff/debuffs in between. All the passives you know you should have- should be active, especially Storm calling ones and dual wields TBaB. [A friendly reminder, a good mage is constantly on the move; try not to get bashed too much]

 

Champion Point Tips

 

GREEN- even split between magician[tower] and arcanist[lover]. BLUE- even split between elfborn[apprentice], elemental expert[apprentice] and spell erosion[apprentice]. RED- everything, and the kitchen sink, into bastion[lord] and whatever else into elemental defender[lady], maybe even light armor focus[lady] if you want.

 

 

 

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6 Comments

  • LordIllidan84
    Oct 9, 2016

    Looks awesome going to try it out.

    Reply
  • satanskin0112
    Oct 25, 2016

    Its funny i have made my character this exact way, and I am just reading this build. Its crazy fun to play this character.

    Reply
  • Exes
    Oct 25, 2016

    Thanks

    Reply
  • Digital
    Oct 27, 2016

    Spell symmetry can be switched to bolt escape and magicka enchants for health enchants, if you feel too squishy. Also, Netchs touch is a must, overwhelming surge can be switched to suit your needs.[julianos?] Keep tri-pots to refill magicka and Stam while healing from power surge and dark conversion. Tri-food is always good. Glad you guys liked it.

    Reply
  • MistressB
    Dec 16, 2016

    Why dual wield if you aren’t using any duel abilities?

    Reply
    • Grimlotus
      Jan 25, 2017

      Dual for torug buff

      Reply

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