Fire and Shock
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
18.9K | 39k | 10.5k |
Skills
Bar 1
Weapon 1: Destruction Staff
Dragonknight Skill
Flame Lash
Dragonknight Skill
Engulfing Flames
Dragonknight Skill
Burning Embers
Mages Guild Skill
Inner Light
Destruction Staff Skill
Elemental Blockade
Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Destruction Staff
Light Armor Skill
Harness Magicka
Dragonknight Skill
Eruption
Dragonknight Skill
Flames of Oblivion
Mages Guild Skill
Inner Light
Dragonknight Skill
Molten Armaments
Destruction Staff Skill
Elemental Rage
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 0 | 2 |
Gear and Item Set Info
Front bar - Shock staff of Martial Knowledge - Charged (for more off balance) - Shock or Fire enchant (i use shock)
Back bar - Shock staff of Martial Knowledge - Nirnhoned (for that massive spell damage increase) - Weapon damage enchant
Head and Shoulder - Ilambris - Divines - Both heavy - Max mag enchant
Chest, Legs, Feet - Martial Knowledge (Only comes in light, and the 4 piece offers a good spell damage increase) - Divines - Max mag enchants
Hands, Belt - BSW (Only comes in light and its pretty much up straight back up on cool down) - Divines - Max mag enchants
Neck, Rings - BSW (Arcane, though i've never seen them drop in anything else anyway) - Spell damage enchants
NOTE: The combination of MK and BSW doesnt really matter, as long as you have 4 MK and 5 BSW and keep the head and shoulders free for Ilambris.
General Info
With this setup your stats should look as follows:
Magicka - 39k
Health - 18.8k
Stamina - 10.5k
Mag Recovery - 750
Health Recovery - 180
Stamina Recovery - 580
Spell Damage 4396
(With BSW and Weapon Damage glyph proc. 3979 with just BSW proc)
Spell Crit - 45.7%
Weapon Damage - 1977
Weapon Crit - 32%
Spell Resist - 19.9k
Physical Resist - 12.7k
(Note that these will be higher if you have Volatile Armour on ad Active)
Vamp - Stage 4 (because i'm too lazy to manage at stage 3)
Food - Solitude Salmon and Millet Soup (Max Mag and Health)
Potions - Generally don't use them and rely on heavy attack and embers for mag and health recovery but you're free to use health / mag or tri recovery potions if you feel you need them. Don't use any spell power or crit potions as you wont benefit from the spell damage / crit boost with already getting this from Molten Arms and Inner Light.
I'm an Xbox EU player so i've labelled below the skills i use and the rotaton i follow to get the most out of the skills. I've also noted swap outs available
Bar 1:
X - Flame Lash
Y - Engulfing Flames
B - Burning Embers
LB - Inner Light (passives only)
RB - Elemental Blockade
Ult - Shooting Star (purely for passives, though i do swap out for warhorn sometimes if its needed in trials etc)
Bar 2:
X - Harness Magicka (sometimes swapped for Elemental Drain or Volatile Armour depending)
Y - Eruption
B - Flames of Oblivion (swapped out for Draw Essence for trash mobs)
LB - Inner Light (passives only)
RB - Molten Armaments
Ult - Elemental Rage
Start on back bar - Molten Arms > LA > Eruption > LA > Flames > Bar Swap
Engulfing > LA > Embers > LA > Blockade > Lash then LA (x 5/6) > LA > Engulfing > LA > Embers > LA > Blockade > LA then Lash (x2/3) > Bar Swap and repeat
I usually drop Rage as soon as BSW procs (on Eruption or Flames). Molten is re apply every second full rotation.
Champion Point Tips
Tower - 2 Warlord
Lover - 11 Mooncalf / 75 Arcanist / 65 Tenacity
Shadow - 37 Tumbling / 40 Shadow Ward
Apprentice - 37 Elfborn / 34 Spell Erosion / 49 Elemental Expert
Attronach - 35 Staff Expert
Ritual - 75 Thaumaturge
Steed - 34 Ironclad / 54 Spell Shield
Lady - 23 Light Armour Focus / 27 Hardy / 23 Thick Skinned / 49 Elemental Defender
Lord - 20 Bastion
Do you put all points on magica? Have minor problems with the points when people type the end result instead of how many points on each.