Fury Path *First Build*
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: Destruction Staff
Dragonknight Skill
Molten Whip
Dragonknight Skill
Engulfing Flames
Dragonknight Skill
Flames of Oblivion
Destruction Staff Skill
Elemental Susceptibility
Mages Guild Skill
Volcanic Rune
Dragonknight Skill
Standard of Might
Bar 2
Weapon 2: Two Handed
Dragonknight Skill
Stone Giant
Dragonknight Skill
Igneous Weapons
Two Handed Skill
Wrecking Blow
Two Handed Skill
Critical Rush
Heavy Armor Skill
Immovable Brute
Two Handed Skill
Onslaught
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 0 | 2 |
Gear and Item Set Info
Gear -
Chest:silksofthesun:light:divine:health --- Belt:silksofthesun:light:divine:magicka -- Shoes:silksofthesun:light:divine:magicka --- Pants:silksofthesun:light:divine:magicka -- Hands:silksofthesun:light:divine:magicka --- Head:grothdarr:heavy:divine:health -- Shoulders:grothdarr:heavy:divine:magicka
Jewelry -
Necklace:burningspellweave:jewelry:protective:spelldmg --- Ring:burningspellweave:jewelry:bloodthirsty:spelldmg --- Ring:burningspellweave:jewelry:bloodthirsty:spelldmg
Weapons -
Weapon 1 ---> weapon:burningspellweave:fire:infused:fireenchantment ... Weapon 2 ---> weapon:themaelstromsmaul:mace:infused:weapondamageenchantment
Notes -
Grothdarr Monster Set can be replaced with Zaan Monster Set.
Bloodthirsty Trait can be replaced with Arcane Trait
Weapon 2 can be a Two Handed weapon of choice.
Effectiveness -
Silks of the Sun is a light armor set. The 5-piece set bonus adds 400 Spell Damage to your Flame Damage abilities.
Grothdarr is a Monster Set.
The 1-piece set bonus adds 1096 Max Magicka.
2-piece set bonus: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Burning Spellweave is a magicka-based light armor set that activates on fire damage dealt. When you deal damage with a Flame Damage ability, you have a 15% chance to apply the Burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
Zaan is a Monster Set.
The 1-piece set bonus adds 833 Spell Critical.
2-piece set bonus: When you deal damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 15 seconds.
General Info
Buff-food -
Witchmothers Brew(Max Health, Max Magicka, Magicka Recovery) or Clockwork Citrus Filet
Mundus Stone -
The Apprentice (increased spell damage)
Potions -
Spell-Crit Potions (Spell-crit, Spell Damage, Magicka)
Passives -
- Ardent Flame: All passives
- Draconic Power: All passives
- Earthen Heart: All passives
- Destruction Staff: All passives
- Light Armor: All passives
- Heavy Armor: All passives
- Fighters Guild: All passives
- Mages Guild: All passives
- Racial: All passives
playstyle -
¯_(ツ)_/¯
Champion Point Tips
idk to be completely honest. Genrally you are aiming for packs of flame damage while also sustaing a fair amount of protection for the tanky side, so dump them where ever you feel is neccessary :)