Fury Path *First Build*
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Dragonknight SkillMolten Whip
Dragonknight SkillEngulfing Flames
Dragonknight SkillFlames of Oblivion
Destruction Staff SkillElemental Susceptibility
Mages Guild SkillVolcanic Rune
Dragonknight SkillStandard of Might
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
Chest:silksofthesun:light:divine:health --- Belt:silksofthesun:light:divine:magicka -- Shoes:silksofthesun:light:divine:magicka --- Pants:silksofthesun:light:divine:magicka -- Hands:silksofthesun:light:divine:magicka --- Head:grothdarr:heavy:divine:health -- Shoulders:grothdarr:heavy:divine:magicka
Necklace:burningspellweave:jewelry:protective:spelldmg --- Ring:burningspellweave:jewelry:bloodthirsty:spelldmg --- Ring:burningspellweave:jewelry:bloodthirsty:spelldmg
Weapon 1 ---> weapon:burningspellweave:fire:infused:fireenchantment ... Weapon 2 ---> weapon:themaelstromsmaul:mace:infused:weapondamageenchantment
Grothdarr Monster Set can be replaced with Zaan Monster Set.
Bloodthirsty Trait can be replaced with Arcane Trait
Weapon 2 can be a Two Handed weapon of choice.
Silks of the Sun is a light armor set. The 5-piece set bonus adds 400 Spell Damage to your Flame Damage abilities.
Grothdarr is a Monster Set.
The 1-piece set bonus adds 1096 Max Magicka.
2-piece set bonus: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Burning Spellweave is a magicka-based light armor set that activates on fire damage dealt. When you deal damage with a Flame Damage ability, you have a 15% chance to apply the Burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
Zaan is a Monster Set.
The 1-piece set bonus adds 833 Spell Critical.
2-piece set bonus: When you deal damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 15 seconds.
Witchmothers Brew(Max Health, Max Magicka, Magicka Recovery) or Clockwork Citrus Filet
Mundus Stone -
The Apprentice (increased spell damage)
Spell-Crit Potions (Spell-crit, Spell Damage, Magicka)
- Ardent Flame: All passives
- Draconic Power: All passives
- Earthen Heart: All passives
- Destruction Staff: All passives
- Light Armor: All passives
- Heavy Armor: All passives
- Fighters Guild: All passives
- Mages Guild: All passives
- Racial: All passives
Champion Point Tips
idk to be completely honest. Genrally you are aiming for packs of flame damage while also sustaing a fair amount of protection for the tanky side, so dump them where ever you feel is neccessary :)