Healing Flame
Class: DRAGONKNIGHT
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
17,000-19,000 | 30,000-38,000 | ~10,000 |
Skills
Bar 1
Weapon 1: Destruction Staff
Restoration Staff Skill
Healing Springs
Restoration Staff Skill
Healing Ward
Restoration Staff Skill
Combat Prayer
Undaunted Skill
Energy Orb
Undaunted Skill
Overflowing Altar
Dragonknight Skill
Magma Shell
Bar 2
Weapon 2: Destruction Staff
Dragonknight Skill
Cinder Storm
Destruction Staff Skill
Elemental Blockade
Dragonknight Skill
Cauterize
Destruction Staff Skill
Elemental Drain
Dragonknight Skill
Igneous Shield
Assault Skill
Aggressive Horn
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Trial setups:
- Olorime + Jorvuld's
- Worm Cult + Draugr's Rest
- SPC + Sanctuary
- Eyes of Mara + Healing Mage
- Infalliable Aether + Shroud of the Lich
Monster helmets
- Earthgore
- Bogdan the Nightflame
- Sentinel of Rkugamz
- Engine Guardian
- Troll King
General Info
High survivability and healing as well as a lot of group buffs. Fight along side your allies and grant them the power of the Akaviri while keeping them alive.
Either use Max Magicka/Max Health food or Witchmother's Potent Brew/Clockwork Citrus Filet for magicka regen, and trash pots or spell crit/health/mag pots for resources.
Champion Point Tips
Will add later