Healing Flame
Class: DRAGONKNIGHT
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
| HEALTH | MAGICKA | STAMINA | 
| 17,000-19,000 | 30,000-38,000 | ~10,000 | 
Skills
Bar 1
Weapon 1: Destruction Staff

Restoration Staff Skill
Healing Springs

Restoration Staff Skill
Healing Ward

Restoration Staff Skill
Combat Prayer

Undaunted Skill
Energy Orb

Undaunted Skill
Overflowing Altar

Dragonknight Skill
Magma Shell
Bar 2
Weapon 2: Destruction Staff

Dragonknight Skill
Cinder Storm

Destruction Staff Skill
Elemental Blockade

Dragonknight Skill
Cauterize

Destruction Staff Skill
Elemental Drain

Dragonknight Skill
Igneous Shield

Assault Skill
Aggressive Horn
Armor Types
| Light Armor | Medium Armor | Heavy Armor | 
| 5 | 1 | 1 | 
Gear and Item Set Info
Trial setups:
- Olorime + Jorvuld's
- Worm Cult + Draugr's Rest
- SPC + Sanctuary
- Eyes of Mara + Healing Mage
- Infalliable Aether + Shroud of the Lich
Monster helmets
- Earthgore
- Bogdan the Nightflame
- Sentinel of Rkugamz
- Engine Guardian
- Troll King
General Info
High survivability and healing as well as a lot of group buffs. Fight along side your allies and grant them the power of the Akaviri while keeping them alive.
Either use Max Magicka/Max Health food or Witchmother's Potent Brew/Clockwork Citrus Filet for magicka regen, and trash pots or spell crit/health/mag pots for resources.
Champion Point Tips
Will add later
 
 
             
            
