Healing Flame
Class: DRAGONKNIGHT
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
17,000-19,000 | 30,000-38,000 | ~10,000 |
Skills
Bar 1
Weapon 1: Destruction Staff
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Restoration Staff Skill
Healing Springs
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Restoration Staff Skill
Healing Ward
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Restoration Staff Skill
Combat Prayer
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Undaunted Skill
Energy Orb
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Undaunted Skill
Overflowing Altar
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Dragonknight Skill
Magma Shell
Bar 2
Weapon 2: Destruction Staff
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Dragonknight Skill
Cinder Storm
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Destruction Staff Skill
Elemental Blockade
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Dragonknight Skill
Cauterize
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Destruction Staff Skill
Elemental Drain
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Dragonknight Skill
Igneous Shield
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Assault Skill
Aggressive Horn
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Trial setups:
- Olorime + Jorvuld's
- Worm Cult + Draugr's Rest
- SPC + Sanctuary
- Eyes of Mara + Healing Mage
- Infalliable Aether + Shroud of the Lich
Monster helmets
- Earthgore
- Bogdan the Nightflame
- Sentinel of Rkugamz
- Engine Guardian
- Troll King
General Info
High survivability and healing as well as a lot of group buffs. Fight along side your allies and grant them the power of the Akaviri while keeping them alive.
Either use Max Magicka/Max Health food or Witchmother's Potent Brew/Clockwork Citrus Filet for magicka regen, and trash pots or spell crit/health/mag pots for resources.
Champion Point Tips
Will add later