Incineration of Flames v.3.1.0
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
17k (0) | 40k (64) | 12k (0) |
Skills
Bar 1
Weapon 1: Destruction Staff
Dragonknight Skill
Flame Lash
Dragonknight Skill
Burning Embers
Dragonknight Skill
Engulfing Flames
Destruction Staff Skill
Elemental Blockade
Dragonknight Skill
Flames of Oblivion
Destruction Staff Skill
Elemental Rage
Bar 2
Weapon 2: Destruction Staff
Dragonknight Skill
Volatile Armor
Fighters Guild Skill
Rearming Trap
Light Armor Skill
Harness Magicka
Dragonknight Skill
Eruption
Dragonknight Skill
Molten Armaments
Dragonknight Skill
Standard of Might
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Gear:
Head: Grothdar
Chest: Sun
Shoulder: Grothdar
Sash: Sun
Hand: Sun
Legs: Sun
Feet: Burning Spellweave
Jewelry:
Rings: Burning Spellweave
Necklace: Burning Spellweave
Weapons:
Main: Flame staff of the Sun
Secondary: Flame staff of Burning Spellweave
General Info
I use most of my flame skills on my front bar because of the sun. I have two 5-piece sets, Sun and Burning Spellweave.
U can replace Volatile Armor for Inner Light and Destructive Clench instead of Molten Aramnents if you don't use spell power pots.
Why Sun?
Because DKs are all Flame Based.
Why BSW?
Because DKs abilities are mostly flame and it proves a lot!
I hate when people dont give bar rotation info, or how to use their rotation to maximize damage and sustain..