Jack of All(essia) Trades
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20,000+ | ~10,000 | 20,000+ |
Skills
Bar 1
Weapon 1: One Handed And Shield
Templar Skill
Power of the Light
Templar Skill
Binding Javelin
One Hand And Shield Skill
Ransack
One Hand And Shield Skill
Defensive Stance
Templar Skill
Honor The Dead
Templar Skill
Practiced Incantation
Bar 2
Weapon 2: Dual Wield
Dual Wield Skill
Flying Blade
Templar Skill
Biting Jabs
Dual Wield Skill
Whirling Blades
Fighters Guild Skill
Expert Hunter
Templar Skill
Repentance
Fighters Guild Skill
Flawless Dawnbreaker
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 5 | 2 |
Gear and Item Set Info
Medium armour set Alessia’s Bulwark for high Physical Resistance, Health and at 5 items reduced damage. Heavy preferably Head and Shoulders of the Engine Guardian set but Alessian Set also beneficial if you struggle to get those; Alessian also good for jewellery. A good mix of Stamina enchantments and Health used.
I use sword and shield of agility for high max stamina buff on ability bar 1, and Dominion’s swords x2 for Dual wield for extra Stamina recovery.
General Info
I find this is a PVE and PVP mixed build for small and medium group sizes. In large groups your lack of focus means your influence can get drowned out, but in smaller groups your ability to provide heals (above skills from Restoring Light line), take hits (sword & shield stamina build, with taunt abilities), deal damage (dual wield line) and apply a large amount of debuffs, self buffs and team buffs mean that you can tackle any situation or enemy type effectively… But the build is not focused enough to take on tough 1v1 builds or perform well 1v multiple.
Perfect attack strings will make use of both bars, with special attention to: Power of the Light and Ransack early on to severely reduce target physical resistance (and with passives of Dawns Wrath buff friendlies), and hitting Flying Blade and Whirling blades early on for high self buff.
There are a lot of slight changes to be made should your group already feature strong healers etc. meaning that you don’t need to fulfil that role. For example, try swapping Power of the Light for Dark Flare to get 20% damage on your alpha strike, or add a variation of Templar Sun Shield to 1h&s for extra tank ability. Power bash makes for a stun ability that adds disorientated for 15s – working very well with DW abilities.
Try to keep at least one dawns wrath ability in total, and 1 Aedric spear ability per activity bar to make the most of the powerful passives.
The major PVP element missing from this build is a gap closer. It attempts to make up this using Binding Javelin (knock down) and Flying blade (reduce movement speed) – I normally find enough team mates have a good charge ability to make sure enemies don’t get away – but if you cannot play without a charge I suggest the 1h&s charge instead of Binding Javelin; the downside being no Aedric spear passives on that bar.
Champion Point Tips
As with many Stamina builds, there is a tough choice to make regards where to spend Theif points. I highly recommend a high amount of early points placed into negating Stun/Fear etc. abilities because you will need that stamina, a high break free costs will severely reduce your ability to do damage.
Blocking improvements and negating magic damage dealt to you is most important for warrior points.
Mage points can be spent differently based on your play style, I recommend a high amount of points into the damage improvements within The Ritual, with improved healing being the second priority.