Magic templar PVP
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
21000 | 39000 | 15000 |
Skills
Bar 1
Weapon 1: Dual Wield

Templar Skill
Puncturing Strikes

Templar Skill
Aurora Javelin

Templar Skill
Radiant Destruction

Templar Skill
Dark Flare

Templar Skill
Repentance

Mages Guild Skill
Ice Comet
Bar 2
Weapon 2: One Handed And Shield

Templar Skill
Breath of Life

Mages Guild Skill
Structured Entropy

Assault Skill
Proximity Detonation

Templar Skill
Cleansing Ritual

Templar Skill
Rune Focus

Vampire Skill
Clouding Swarm
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
I am currently using 5 pieces of julianos, 3 body and the other 2 on the 1h and shield and dual swords. then 3 arch mage on the body and 1 kena. Kagrenacs hope can be a better option if you want to trade out higher critical and damage for more recovery and health. Willpower jewelery obviously because best, enchant at your discretion.
With julianos and all spell damage willpower you should be getting around 2800-2900 spell damage unbuffed on the dual wield bar.
General Info
Use tri stat food so that you can cc break just that little bit more, stamina being the main drawback as with most magicka builds but if you keep rune focus buff up and stay in your cleansing ritual you should have good survivability.
Dark flare opponents from range and use javelin as your cc. puncturing sweeps and proximity detonation gives people something to worry about if they charge you. If you feel that your recovery is fine and you want a gap closer simply take out repentance and use toppling charge.
Champion Point Tips
For the red trees you want to be at about 10% increased healing recieved from quick recovery then put everything else into elemental defender and hardy (i prefer stacking hardy higher since you have more spell resistance than physical with light armor)
Blue trees you want 10% from healing done with blessed then 100 points for elemental expert, the rest can go into elfborn for critical damage.
Green trees you want at least 20% recovery from arcanist i like to have a bit into tumbling to help with break free costs(about 10%) the rest can go into reduced cost or you can put more into tumbling if you wish.