Purifying flames
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20 000 | 30 000 | 19 000 |
Skills
Bar 1
Weapon 1: Destruction Staff
Destruction Staff Skill
Force Pulse
Destruction Staff Skill
Destructive Clench
Dragonknight Skill
Eruption
Dragonknight Skill
Engulfing Flames
Assault Skill
Inevitable Detonation
Dragonknight Skill
Ferocious Leap
Bar 2
Weapon 2: Restoration Staff
Restoration Staff Skill
Regeneration
Dragonknight Skill
Obsidian Shard
Dragonknight Skill
Coagulating Blood
Dragonknight Skill
Volatile Armor
Dragonknight Skill
Cauterize
Restoration Staff Skill
Lights Champion
Armor Types
Light Armor | Medium Armor | Heavy Armor |
6 | 0 | 1 |
Gear and Item Set Info
Rattlecage set 5/5 : Inferno staff - Nirnhoned/Fire enchant, Resto staff - Powered/Lifedrain Enchant, RIng and Necklace - Triune/Spell power, Rattlecage Sabatons - Nirnhoned/Max magica
Malacaths band of brutality : Infused/spell power
Stuhns favor set 4/5 : Robe - Impenetrable/tri-stat , Gloves - Nirnhoned/max magica, Sash - Nirnhoned/max magica, Breeches - Impenetrable/tri-stat
Valkyn skorias epaulets : Nirnhoned/max Magica
Kjalnats nightmare guise : Impenetrable/tri stat
General Info
This build is made for BGs , as ranged healer and flame DMG dealer , its not good to stay long in a fight. Thats why i use Alliance Health Draught, so i can get out of the fight and continue to heal, or dmg from distance and Tri stat potion for safer times. 5th slot on your resto staff is free to change, i use Cleanse or Dragon fire scale as well, it depends of team or BGs mod. Same with second slot on destro staff where i sometimes use Volcanic rune from mage guild skill line. Mundus stone is Atronach for boosting magica regen which is weaker part of this build.