PVE DK Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
22000 | 9000 | 34000 |
Skills
Bar 1
Weapon 1: One Handed And Shield
One Hand And Shield Skill
Pierce Armor
Dragonknight Skill
Burning Talons
Assault Skill
Resolving Vigor
One Hand And Shield Skill
Absorb Magic
Dragonknight Skill
Spiked Armor
Dragonknight Skill
Magma Armor
Bar 2
Weapon 2: Two Handed
Two Handed Skill
Wrecking Blow
Two Handed Skill
Rally
Two Handed Skill
Critical Rush
Dragonknight Skill
Green Dragon Blood
Dragonknight Skill
Igneous Shield
Fighters Guild Skill
Flawless Dawnbreaker
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 1 | 6 |
Gear and Item Set Info
Jewellery - 3 agility (arcanes are okay for the extra magicka but robusts are preferred) weapon damage or reduce cost of/ increase recovery of stamina glyphs
Armour - I use 4/5 song of lamae (health, physical resistance, spell resistance) with 1/5 ashen grip and a 2/2 valkyn skoria but 2/2 engine guardian also works as it can save you when low on resources (seems unlucky for me on boss fights)
Weapons - Sword and shield (3/5), 2h sword (or bow) for 2/5 in ashen grip
General Info
Used to keep bosses and adds taunted with pierce armour also reducing their resistances so dps hit harder, different types of self heals are in use, great crowd control from burning talons (fairly magicka expensive though)
Physical and Spells resistance should be atleast hitting the hard cap of 33000 in each to reduce as much damage to you
Attribute points - all 64 in stamina
Food - current stats are with blue max health and stamina food but purple tri-stat can be used if that increase in magicka is wanted
Potions - either plain stamina potions or tri-stat potions (tri's are good for all types of recovery)
Strengths - great for tanking all end game vet dungeons, fairly sustainable provided abilities aren't being spammed and FUN TO Play!
Weaknesses - going for more damage means less sustainablity
Mundus - either warrior for weapon damage or the tower for max stam (stam recovery can also be used)
Champion Point Tips
Red - atleast 75 points in the steed tree (preferably reduced cost of blocking) this gives your shield a 75% armour rating bonus increasing your resistances, the rest of the points can go into heavy armour focus in the far right tree
Green - as this character is my crafter i use 75 points in stamina recovery (the middle tree for the quicker resource harvest time) and the rest of my points go into reduce stamina cost (far left tree) but a 60-40 split with reduce cost being the focus is a bit more effective if your mundus isn't the stam recovery stone in which casse 100 points in recovery is better
Blue - all points into mighty (far right tree) and then the rest can go into thumatage or incrase crit damage
use the morph for spiked armour that grants a damage shield and for magma armour use the one that cap incoming damage to 3% of your max health, sorry i put the wrong abilities into the thing so it shows unmorphed
Thanks! It is fun to play!