Pyro magDK – nbBowseR (heavy armor)
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: One Handed And Shield
Mages Guild Skill
Structured Entropy
Dragonknight Skill
Engulfing Flames
Dragonknight Skill
Burning Embers
Dragonknight Skill
Molten Whip
Dragonknight Skill
Flames of Oblivion
Dragonknight Skill
Dragon Leap
Bar 2
Weapon 2: Destruction Staff
Destruction Staff Skill
Elemental Drain
Dragonknight Skill
Igneous Shield
Dragonknight Skill
Fossilize
Dragonknight Skill
Coagulating Blood
Dragonknight Skill
Volatile Armor
Mages Guild Skill
Shooting Star
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 0 | 7 |
Gear and Item Set Info
2 valkyn skoria, 5 seducers (chest, arms, belt, boots, legs), 5 spinners (jewelry and sword+shield)
main bar = weapon is sharpened with weapon damage enchantment, shield is divines
backbar = defending fire staff (powered can work as well but, overall defending works pretty good since the back bar is just to heal and buff) magicka absorb enchantment to help gain back magicka with those heavy attacks.
the valkyn skoria can be light armor if you wish to get a bit of the passives from light armor but ive been doing all heavy and the damage i have with these sets is just as good as i had with 5 pieces of light.
in all, i believe 6 pieces of divines and 2 pieces of sturdy works really well for me since im more of an aggressive player.
all jewelry mag recovery
i would say try to round up to 20k health, 30k mag, 15k stam with tri-stat food buff active. i have 21k health, 34k mag and 15,494k stam with health glyph on head, shoulder and chest... mag on boot, legs, gloves and belt… and stam on shield after food buff.
General Info
this build does well in either pvp or pve, though some things can be adjusted to do better in either... such as changing igneous shield for inhale in PVE for more AOE damage and fossilize for burning talons.
instead of taking molten whip, you could switch to flame lash when doing pvp, it provides for more burst, but molten whip gives more sustain.
so basically you want to start by buffing up with coagulating blood and volatile armor... then cast elemental drain on main target, this will help sustain your resources as well as provide extra damage, so its good to keep it up all the time.
then switch to main bar and use entropy, engulf, burning embers, whip x2. some people pre cast flames of oblivion, which gives an earlier burst but you lose 1 or 2 of the hits... i preffer to use it at the end of my rotation, after the whip x2... this helps to sustain damage. then whip x2 again and heavy attack... should be good to start over at that point.
remember that you can fit in light attacks between all abilities, its kinda hard to get right but if you practice it its worth it, it will proc the enchantment every time it can and add a little bit of extra damage.
also, cast dragon leap every time its up... the battle roar passive from earthen heart makes it so your ultimate heals and gives back resources... this is essential to keep your magicka going.
if you do happen to fall low on magicka (which will happen when bursting adds) just pull out the staff for a heavy attack or two.
otherwise, this build is insanely tough for a DPS and has all the damage necessary.
Champion Point Tips
thief skills
The Lover : arcanist is most important... try to reach at least 12.08%
The Tower : try to get at least 5% in bashing focus and warlord... over longer fights this will help sustain and survive.
The Shadow: again at least 5% in shadow ward and tumbling
mage skills
The Apprentice : elemental expert most important, then split some between elfborn and spell erosion
The Ritual : some points in thaumaturge also help out sustain damage
warrior skills
The Lady : if you go wamp, you'll want a good amount in elemental defender, try to go as high as you can before you begin to soft-cap... should be around 50 points... then split between heavy armor focus and.....
The Steed : ..... spell shield to try and get a good balance of resistances as well as a few in resistant.
you will reach this at around CP 350, put some wherever you feel you need to for the rest. for instance, you may block more or roll dodge more... put the points where it will suit you best
I should have waited for this build to come.. I already crafted light Julianos from the previous Pyro MagDK build. Well anyway I am still at low level and can craft sets mention above.
I have few questions actually
1. Can I still follow glyph from previous build? which I believe shield, chest, head and belt health enchantments the rest of the armor magicka. How about a staff?
2. how does 6 pieces of divines and 2 pieces of sturdy works for none pvp contents such as pve/dungeons etc.?
3. To recap,
Trait:
Head, chest, belt, gloves, shield and legs are Divines
Boots and shoulders are Sturdy
Sword is Sharpened
Fire staff is Defending
Glyph:
Sword is weapon damage
Rings and Necklace are Mag recovery
Rest are magicka?
good points KalEzma, i forgot about those.. updating the build with that info… but here’s a few quick tips…
1. pretty much, but with heavy armor, you get health buffs from passives… soo you could change from health to magicka on one of the big pieces… im getting 21k health with food buff. the staff i go for defending and magicka absorb glyph since the main reason to use the staff is to do a heavy attack to restore magicka if needed… every little bit helps.
2. i say as long as you have 6 divines you should be good since you want to buff the magicka regen from the atronach… other than that you could go either 2 pieces of impen, sturdy or reinforced… i would prioritize 2 of the same, but either which one of them should be good for pve content… i like to block so i go for sturdy… maybe well fitted would be best for you even if you prefer to roll dodge. impen or reinforced if you feel lazy and don’t fancy blocking or roll dodging 😛
3. that sums it up… only change is 3 health glyphs and 5 mag instead of 4/4… since you get more health from heavy armor passive… i would say try to round up to 20k health, 30k mag, 15k stam with tri-stat food buff active. right now i have 21k health, 34k mag and 15,494k stam with health on head, shoulder and chest, mag on boot, legs, gloves and belt… and stam on shield after food buff.
can i go 2 handed sword as a weapon ?
Ok so I’m loving this build. my DK is an Orc and is an RP Character for the most part so min-maxing or max DPS is not priority. since he’s named after my Ele Shaman from WoW this build really hits home.
I’m changing this a little. Instead of Seducer+Spinner I’m running Rattlecage and BSW. and Grothdar for the monster set. Like I said, this is an RP character. Since Rattlecage gives me Major Sorc at all times I dropped Entropy for Innerlight. Boosting my Crit and Max Magicka while slotted. aside for those changes I’m keeping to the build.
So what boon will i be using and why is it sword and shield? If i don’t wanna use tri-stat food could i jus use more tri-stat glyphs? How about nirnhound?