Shadow-Bites-Poison
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
-about 25000 | -about 12000(This can be anything) | -about 40000 |
Skills
Bar 1
Weapon 1: Two Handed
Nightblade Skill
Executioner
Two Handed Skill
Critical Rush
Two Handed Skill
Forward Momentum
Two Handed Skill
Wrecking Blow
Templar Skill
Biting Jabs
Werewolf Skill
Werewolf Berserker
Bar 2
Weapon 2: Bow
One Hand And Shield Skill
Absorb Magic
Templar Skill
Binding Javelin
Fighters Guild Skill
Evil Hunter
Bow Skill
Poison Injection
Assault Skill
Resolving Vigor
Fighters Guild Skill
Dawnbreaker of Smiting
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 5 | 2 |
Gear and Item Set Info
5 Piece Hundings Rage (H Chest, H Legs, M Helm, M Shoulder, Great Sword)
4 Piece Nights Silence (M Arm, M Boots, M Belt, Bow)
Agility Ring x2
Agility Neck
Werewolf
Argonian looks really good with this build
General Info
The play style with this build is quite varied and depends on your goals and whether you like to play with range or be upfront in the enemies face. If you rely more on the Two handed bar, remember to use momentum as much as possible without draining your stamina, this ability is your main source of hitting hard and regaining health. This is the order that I would use the first bars` abilities: Momentum/Rally, Crit Rush, biting jabs x3, wrecking blow and then spam executioner. Werewolf Is a big part of this build because it's your main source of Stamina Regeneration on your Two Handed Bar. If you didn't know, having werewolf as your ultimate on a skill bar increases your stamina regeneration by 15%. For your mundus stone go with the warrior for increased weapon damage. The Bow bar isn't as orderly as your Two handed bar and you really have to use abilities based on how they fit within the challenge you are facing. This bar is very free-roam and any of the abilities on this bar can be switched without concern.
Get all of the passives for medium armor, heavy armor two handed, bow, and werewolf.
Mundus Stone: Warrior
Champion Points
Green: Put everything into mighty!!!!! The extra poison damage is good for your bow, the extra disease damage is good for werewolf, and the extra physical damage is good for your weapons.
Red: Put half into elemental defender and the other half into hardy(this can be replaced with critical resistance)
Blue: Half in Mooncalf and the rest into max stampylonghead
Armor Enchants: Put 4 Stamina enchants on armor, 3 Health glyphs on armor and poison for your weapons
For food go with something that gives you increased health and stamina. And then for potions go with Replenished Stamina and Health
Just so you know, argonian was the racial choice because of its extra 9% health, resistance to poison and disease for werewolf, 12% extra potion effect because this build relies somewhat on potions, and the increased healing received because being a stamina build keeps you from being able to heal very effectively, it can be done, but hard to accomplish.
This build was created for pvp , but also rocks pve pretty good too.
The armor sets can be changed to correspond with your play style but I chose nights silence and hundings rage because they are typically easier too find then say vipers sting(which is a good alternative to either of the given armor sets). Night Mothers Gaze is another good alternative.
Good Luck with this build, hope you have as much fun with it as I did!!!