Solo Sunlight Mag Dk
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
18000-19000 | 37000-40000 | 10000 |
Skills
Bar 1
Weapon 1: Destruction Staff
Destruction Staff Skill
Elemental Blockade
Dragonknight Skill
Engulfing Flames
Dragonknight Skill
Flames of Oblivion
Dragonknight Skill
Molten Whip
Dragonknight Skill
Burning Embers
Mages Guild Skill
Shooting Star
Bar 2
Weapon 2: Destruction Staff
Dragonknight Skill
Molten Armaments
Dragonknight Skill
Draw Essence
Dragonknight Skill
Eruption
Dragonknight Skill
Coagulating Blood
Light Armor Skill
Harness Magicka
Mages Guild Skill
Shooting Star
Armor Types
Light Armor | Medium Armor | Heavy Armor |
5 | 1 | 1 |
Gear and Item Set Info
Grothdarr for monster set (heavy head, medium shoulders) divines
Silks of the sun: chest, arms, legs, waist all in divines
Croydill lights: feet divines and jewelry all arcane with spell damage
Inferno staff of the sun front and back bar both sharpened
Silks of the sun is easy to farm and works great with a dunmer Mag Dk due to the increase flame damage from the racial passive! Your molten whip will be hitting from 10k unbuffed!...And a load more buffed
I use croydill lights for feet and jewelry but any light armer feet and jewelry set will do as long as it has 1x spell damage and 2x max magicka for the 4pc bonus!
General Info
This build is similar to the laceration build but with easier gear to obtain solo and it's working great for me! Great survivability and DPS!
Keep all your dots up at all time! Eruption, engulfing flames, foo, burning embers, elemental blockade. Don't forget to weave for max dps!
when in trouble just hit harness magicka then coagualting blood..close range you can just spam burning embers
Champion Point Tips
100 in elemental expert
40 in thermotage
1 in staff expert
rest in elfborn
equal split in elemental defender and hardy
100 in magician rest in magicka recovery