Sorc Heals – nbBowseR
Race: Altmer (High Elf)
Main Role: Healer
Health, Magicka, Stamina
Weapon 1: Restoration Staff
Restoration Staff SkillMutagen
Restoration Staff SkillHealing Springs
Restoration Staff SkillBlessing of Restoration
Sorcerer SkillSummon Twilight Matriarch
Mages Guild SkillInner Light
Restoration Staff SkillLife Giver
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
5 combat physician (all gear except shoulder and head)
4 alteration mastery (staff + jewelry)
2 troll king (shoulder +head only)
atronach mundus, all divine
3 health glyph (head, chest, belt) 4 magicka (rest gear)
1 recovery, 2 reduce cost on jewelry
powered on front staff
defending on back staff
pretty straight forward, inner light on front bar for max mag and spell crit... others are heals... pre-cast mutagen and re-apply when needed and just keep going through healing springs and blessing of restoration over and over. if you can get your ranged allies to stay near your matriarch, you can concentrate on melee and just click matriarch when you need to heal ranged.
back bar has ward to help low health ally, harness magicka to cover your own ass... cleanse is must have for certain fight mechanics... twillight again so you dont need to resummon. power surge for heals increase.
use ulti whenever its up and use that time to use a fully charged heavy attack or two, get some magicka back. absorption field on back bar has small heal as well as being circumstancially good to have.
Champion Point Tips
mostly in the lover, arcanist. get at least 19 points in tenacity and healthy for a 5% boost
11 points in tower for warlord...
22 points in shadow, 11 for shadow ward , also 11 for tumbling
mostly in apprentice, i think 64 in blessed is the max i would put... gain is pretty shitty after that. 40 in elfborn gets you a good gain per point as well. after that i started throwing points in staff expert
Mostly in steed.....go get yourself 19 points in the lord's quick recovery first... then go with 11 in ironclad. try to divide between spell shield and light armor the rest of the points, keeping 17 if you can for resistant.
These are guidelines which you can reach at around CP 350, adjust to your liking the rest of the points to better suit your play style.