Stam warden Healer
Class: WARDEN
Race: Bosmer (Wood Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20000 | 16000 | 26000 |
Skills
Bar 1
Weapon 1: Dual Wield
Dual Wield Skill
Rapid Strikes
Dual Wield Skill
Steel Tornado
Dual Wield Skill
Blood Craze
Dual Wield Skill
Deadly Cloak
Warden Skill
Shimmering Shield
Fighters Guild Skill
Flawless Dawnbreaker
Bar 2
Weapon 2: Restoration Staff
Warden Skill
Soothing Spores
Warden Skill
Budding Seeds
Restoration Staff Skill
Mutagen
Warden Skill
Leeching Vines
Warden Skill
Bull Netch
Warden Skill
Enchanted Forest
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 5 | 5 |
Gear and Item Set Info
Mechanical Acuity
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 1096 Max Stamina and 1096 Max Magicka.
(5 items) When you deal damage, you have a 15% chance to gain unerring mechanical vision for 5 seconds, causing your attacks to always be a Critical Strike. This effect can occur once every 18 seconds.
Vicious Serpent Set
(2 items) Adds 833 Weapon Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 833 Weapon Critical
(5 items) Reduces the cost of your Stamina abilities by 8%.
When you kill an enemy, you restore 2150 Stamina and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.
(5 items) Adds 129 Weapon Damage
Asylum Weapon Chaotic Whirlwind Set
(2 Items) When you deal damage with Whirlwind, you add 8 seconds to your active Twin Slashes, Lascerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
General Info
Optional Gear
Hunding rage set combine with night mother gaze
Nm
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) Critical attacks also reduce the target's Physical Resistance by 2580 for 6 seconds.
NR
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical
(5 items) Increase Weapon Damage by 299.
Ideal Weapon's
Malestrom arena or Dragonstar arena for seconary stuff Asylum resto
Set wise Divines of infused either way health is important and
stam recovery mostly Medium rest in heavy eg jewelery.
On side note Mechanical Acuity with Vo i found get decent dsp
expect you need a mod to switch skills out.
Food wise max health and stam if can stam recovery aswell.
Potion wise ideally stam weapon Become Immune to knockback and disabling effects . With a secound Health stam Increase Spell Damage/or crit
Other skill needed Lotus bollsum up to you on betty netch morph
and nature embrace to get away and heal prevent getting corned next mutagen there will be time when healing and attack range cliff racer morph either will help in reguard if running crit sytle bulid aim for expert unter on front bar other skill can use trap beast single target or Shadow Silk from undaunted not single target doe good. If want to go straight dps Viper sting set with Mechanical Acuity or VO Or Twice fang sperent not yet made my mind up yet one other thing 4% health taken monster helm when heavy dps will save you. Healing is ok for magicka skill but stam soothing spore excessily use is good but drain quick . As for healing Trappings of Invigoration solely for stam recover second set not sure yet
Champion Point Tips
Hmm this is real toss up i put point in to stop damage over time crit resist element resist stam recovery so ill have to check it