Stank Tank
Class: DRAGONKNIGHT
Race: Nord
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
30-40k | 29-31k | 19-20k |
Skills
Bar 1
Weapon 1: Destruction Staff
Dragonknight Skill
Igneous Weapons
Dragonknight Skill
Flames of Oblivion
Dragonknight Skill
Burning Talons
Destruction Staff Skill
Elemental Blockade
Destruction Staff Skill
Pulsar
Fighters Guild Skill
Flawless Dawnbreaker
Bar 2
Weapon 2: One Handed And Shield
Dragonknight Skill
Volatile Armor
One Hand And Shield Skill
Ransack
One Hand And Shield Skill
Heroic Slash
Dragonknight Skill
Flame Lash
Dragonknight Skill
Burning Embers
One Hand And Shield Skill
Spell Wall
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
I run 3 different sets depending on content; norm PVE, vet PVE and PVP
Monster set is up to you. I'm running Skoria since I'm using a lot of DOTs and want the extra damage.
Warrior poet is always equipped for the 5 piece bonus of 10% health increase at all times.
I will flex in Armor of the Seducer to increase my damge output and magicka recovery or Orgnum Scales which will push your health to 40k or more depending on Champ point and Attribute distribution.
If you flex in another tank set you can swap the jewelry out for Willpower for magicka sustain and then run Agility or Endurance Sword and Shield for the extra HP or Stam.
The build is very flexible and other races will work too depending on what you intend to do with it. I don't like just straight tanking so I've build this around doing more than usual damage output.
General Info
Basically my two bars are a "Mob/offense" bar and a "Boss/defense" bar. You'll notice the first bar consists of AOE and DOTs just like a good tank should do. You'll do some bar swapping for your taunt and to keep your shields up but it's pretty straight forward once you get used to it. Each bar also consists of some kind of Buff, Protection, Debuff and attack. I will also flex in Green Dragon Blood for harder content for a better self-heal and keep health potions handy. You can also run Magma Armor instead of Sheild Wall for those oh-shit situations however is costs quite a bit more and only lasts 3 more seconds.
Sample rotation: Igneous Weapons, Volitile Armor, Flames of Oblivian, Ransack, Talons, Pulsar, light attack, Talons, light attack, Pulsar, Ultimate.
Or: Igneous Weapons, Volitile Armor, Ransack, Heroic Slash, Flame Lash, Burining Embers, light/heavy attack, Lash, Embers, Ult if needed.
I think I'm going to test swapping out Pulsar for Noxious Breath; cheaper DOT and good debuff.
There are lots of ways to skin this cat so find what works for you and your playstyle.
Skills can be adjusted slightly for PVP. I did some dueling with my PVE skills slotted against a sorc and it took him a fair amount of time to finally kill me. DKs lack an execute so survivability is obviously key. 2H might be a better performer instead of Destro; Rally/Forward Momentum, Stampede, Wrecking Blow/Dizzying Swing, Executioner, plus your backbar skills and it would be a really decent setup.
Champion Point Tips
These are totally up to what content you want to play. I focus on DOTs, Elemental damage, survivability so most of the "standard" places to put points will be fine.