The Clever Tank
Main Role: Damage
Health, Magicka, Stamina
|34 health||0 magick||30 stamina|
Weapon 1: Dual Wield
Dual Wield SkillBlood Craze
Dragonknight SkillVenomous Claw
Dragonknight SkillNoxious Breath
Dual Wield SkillSteel Tornado
Dragonknight SkillHardened Armor
Fighters Guild SkillDawnbreaker of Smiting
Weapon 2: One Handed And Shield
One Hand And Shield SkillPierce Armor
Dragonknight SkillMolten Armaments
Assault SkillResolving Vigor
Undaunted SkillBone Shield
Dragonknight SkillGreen Dragon Blood
Dragonknight SkillFerocious Leap
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
So I use 5 piece clever alchemist, 5 piece dreugh king slayer, 2 piece malubeth. 2 stamina glyphs on chest and legs the rest health. Shield gets a health glyphs. 2 weapon damage glyphs and 1 stamina recovery glyph on jewelry. All impenetrable. If not available infused or divines are good for pve. Weapon glyphs are absorb health glyphs. Stats should look like this 37000 - health ,,,14000 - magicka ,,,, 20000 stamina. Mundus - serpent. All dual wield and 1 hand and shield passives. All heavy armor passive-aggressive. 3/3 slayer for Fighters guild passive. All class skill passives. Dual wielding two sharpened axes for extra dots, and a defending mace, and healthy shield This build does great damage and can take Alot. Use lingering health potions to activate alchemist you sit at 3700 weapon damage on dual wield and when you need to recover or tank a zerg swap to shield and hit your self heals and buffs to last until you get some back up. I've had 15+ players hitting on me and with my malubeth procing, resolving vigor, and bone shield I never broke a sweat. Your dual wield is mainly for single player focus with dots and blood craze healing and weaving heavy attacks. You can switch to 1 hand and shield and pop molten armaments for 40% heavy attack damage buff. I keep that move on my shield bar for helping hands passive since blocking can cost Alot. Champion points - hardy - 70, elemental defender - 50, resistant - 30, quick recovery - 17, moon calf 70, warlord - 50, shadow ward - 47, mighty - 80 , precise strikes - 37, thaumaturge - 50. Tri food for dragon blood, molten armaments, and hardened armor.
Essence of lingering health or cheap stamina pots
Champion Point Tips
Champion points should be focused on damage reduction , block cost reduction , stam recovery, and dps.
Nice build, really inspired me to do a DK for the first time.
I’m generally a stamblade with >5000 wd in pvp, with about 31K health, 32000 stamina.
I do well, but get tired of that guy that can’t be killed by multi player friends of mine and me,
so wanted to see how they do that… 🙂
Curious though why you don’t have shield charge or such on your bar, don’t you have to chase
pvp players that run, once they figure you are pretty tough?
You can replace pierce armor with shield charge. I mainly use shield for buff/seeing bar. Also I use igneous shield for major mending instead of bone shield now. Also steel tornado is kind of a flex skill, any skill you prefer would work.
what did you dump stats into all stam?