The Tempest – PVE Warden Tank (Updated for Dragonhold)
Main Role: Tank
Health, Magicka, Stamina
Weapon 1: One Handed And Shield
Warden SkillGripping Shards
Warden SkillShimmering Shield
One Hand And Shield SkillPierce Armor
One Hand And Shield SkillHeroic Slash
Warden SkillBull Netch
Support SkillReviving Barrier
Weapon 2: Bow
Bow SkillArrow Barrage
Soul Magic SkillSoul Splitting Trap
Bow SkillPoison Injection
Warden SkillLeeching Vines
Warden SkillIce Fortress
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
PLEASE READ! THE FRONT BAR DISPLAYS GRIPPING SHARDS, BUT THAT IS A BUG WITH THE WEBSITE, I INTENDED TO PLACE POLAR WINDS, PLEASE USE THIS SKILL
Armour: Heavy , Medium (Head) , Light (Shoulders) 
Gear - Beginner:
Armour - Fortified Brass 
Armour & Front/Back Bar - Torug's Pact (Head and Shoulders) 
Jewellery - Torug's Pact 
Gear - Endgame:
Armour - Ebon Armoury , Blood Spawn 
Jewellery/Front Bar - Akaviri Dragonguard 
Back Bar - Caustic Arrow  OR Akaviri Dragonguard 
Armour - Prismatic Defense (Head, Chest, Shoulders) , Health 
Jewellery - Reduced Spell Cost (Necklace) , Shielding (Rings) 
Front Bar - Weakening (1H Weapon) , Prismatic Defense (Shield) 
Back Bar - Crushing (Bow) 
Armour - Reinforced (Chest) , Sturdy , Infused (Head and Shoulders) 
Jewellery - Infused (Necklace)  Triune (Rings) 
Weapon Front Bar - Decisive (1H Weapon)  Infused (Shield) 
Weapon Back Bar - Infused (Bow) 
Potion of Choice: Tri-Stat Potion
Food of Choice: Longfin Pasty with Melon Sauce
Mundas Stone: The Lord (Increase max health) or Lady (Increase physical and spell resistance)
Only use the Lady Mundus stone if your max health is already over 35000 HP
DUNGEONS AND TRIALS SKILL ROTATION:
- Pre-buff with Leeching Vines, Ice fortress, Bull Netch, and Shimmering Shield.
- Then use Pierce Armor to taunt the enemy
- Then use Heroic Slash to enemy reduce movement speed, reduce enemy damage and faster ultimate regeneration.
- Use Polar Winds and Shimmering Shield for Survivability.
- Keep Leeching Vines, Ice Fortress and Bull Netch up at all times.
- Use Reviving Barrier when you are in a tight spot (AKA about to DIE!) or too keep yourself alive while resurrecting another player.
SKILL FLEX OPTION:
- You can replace Bull Netch with Deep Thoughts (Requires Summerset DLC). This skill will restore Stamina, Health, and Magicka, and will only stop if the channel is interrupted or you toggle it off.
- You can replace the Permafrost Ultimate with Aggressive Warhorn when doing dungeons and trials. Sound a war horn to rally your forces, increasing you and your allies' maximum magicka and maximum stamina by 10% for 30 seconds. You and your allies gain major force, increasing your critical damage by 15% for 9 seconds.
- You can replace Soul Splitting Trap with Inner Rage when doing dungeons and trials. Ignite the fires of hate in an enemy's heart, dealing 411 Magic Damage and taunting them to attack you for 15 seconds. A ranged ally targeting the taunted enemy has a 38% chance to activate the Radiate synergy, dealing 336 Magic Damage to them over 2 seconds then an additional 1090 Magic Damage to them and other nearby enemies.
- This ability is very situation since there are only a few times when you require a ranged taunt (i.e. Vashai and Skinrai in the Maw of Lorkhaj trial)
- Brands of Imperium: Increases your max health by 2412, increases healing received by 4%, and when you take damage you have a 10% chance to grant you and your allies within 8 meters a damage shield for 6 seconds that absorbs 12040 damage. 15-second cooldown.
- Ebon Armoury: Increases your max health by 3530, increases Healing received by 4%and increase the max health for 11 group members by 1118 within 28 meters of you.
- Plague Doctor: Increases your Max Health by 5412, and your healing received by 4%.
- Akaviri Dragonguard: Adds 129 Magicka recovery, increase healing received by 4%, increase max health by 1206, and reduces the cost of Ultimate abilities by 15%.
- Eternal Warrior: Adds 8% healing taken, grants minor aegis at all times reducing damage taken by Trial/Dungeon monsters by 5%, increase max health by 1206, and when you drop below 25% health in combat, you heal for 12500 health and gain 100 ultimate. This effect can occur once every 1 minute.
- Roar of Alkosh: Adds 883 weapon critical, adds 129 weapon damage, grants minor slayer increasing damage against Trial/Dungeon enemies by 5%, and when you activate a synergy, you do 1720 AOE physical damage and an additional 12040 physical damage over 10 seconds. Reduces the physical and spell resistance of any enemy hit by 3010 for 10 seconds.
- Claw of Yolnakhriin: Increases max health by 1206, increases max stamina by 1096, grants minor Aegis reducing damage taken by Trial/Dungeon enemies by 5%. When you taunt an enemy, give yourself and 11 group members Minor Courage for 15 seconds, increasing Spell and Weapon Damage by 129. 8-second cooldown.
- 'Perfect' Claw of Yolnarkhriin: Increases max health by an additional 1206 (making the set give a bonus of 2412 health total)
- Blood Spawn: Adds 129 stamina recovery, and when you take damage, you have a 6% chance to generate 14 Ultimate and increase your physical and spell resistance by 6450 for 6 seconds. 6-second cooldown.
- Thurkovun: Increases max health by 1206, and when a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. 8-second cooldown
- Lord Warden: Adds 2975 physical, adds 2975 spell resistance, and when you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the physical and spell resistance of you and your allies within 8 meters by 3870. 10-second cooldown.
- Caustic Arrow: Increases your Weapon Damage by 301 against targets affected by your Poison Arrow.
'Perfect' vs 'Imperfect' Gear:
- While the Perfect versions of gear are superior to the Imperfect counterparts, if you don't feel up to completing Veteran Trials to get the Perfect variants of gear, you can easily settle for the Imperfect variants as they are still very good sets.
FOR PLAYERS WHO USE WEREWOLF:
- Replace Permafrost with your Werewolf Ultimate (Berserker Morph)
- Werewolf Skills
- Brutal Pounce
- Hircine's Rage
- Howl of Despair
- Deafening Roar
- Claws of Life
- Werewolf Skills
- PLAY WHATEVER YOU WANT TO PLAY! But if you really care about Min-Maxing for races and builds, then Nord or Argonian are the best races for this Build. But honestly, it doesn't really matter for general gameplay.
Thanks to Alcast for the PVE Warden Tank Build, that has been the main inspiration for this build, (recommend you check him out!)
Champion Point Tips
- Ritual: 40 Precise Strikes, 10 Piercing
- Atronach: 47 Physical Weapons Expert, 73 Master-at-Arms
- Apprentice: 100 Blessed
- Shadow: 81 Shadow Ward, 61 Tumbling
- Lover: 43 Tenacity
- Tower: 56 Warlord, 21 Bashing Focus, 8 Sprinter
- Lord: 18 Bastion, 12 Heavy Armour Focus
- Lady: 56 Hardy, 56 Elemental Defender, 56 Thick Skinned
- Steed: 72 Ironclad
CONCERNING THE LOW RATING OF THIS BUILD: I made some stats errors that originally broke this build when I first uploaded it. I would appreciate it if the people who originally gave this build a low rating would return and give it another shot since those errors have since been fixed. Thank you.