The Sun God
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
-Reach 14000 | Everything | -None |
Skills
Bar 1
Weapon 1: Dual Wield
Light Armor Skill
Harness Magicka
Fighters Guild Skill
Evil Hunter
Mages Guild Skill
Inner Light
Templar Skill
Dark Flare
Templar Skill
Radiant Oppression
Soul Magic Skill
Soul Strike
Bar 2
Weapon 2: Destruction Staff
Templar Skill
Channeled Focus
Templar Skill
Repentance
Mages Guild Skill
Inner Light
Destruction Staff Skill
Unstable Wall of Elements
Templar Skill
Puncturing Sweep
Fighters Guild Skill
Dawnbreaker
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
Armor, jewelry, and wweapons enchanted with magic reduction, magic, and spell critical. ARMOR SET should enforce spell critical and anything magic.
General Info
First bar is single target and execute. Second bar is aoe for mobs. Use food to boost health and magica. Spell critical should be able to reach 60 to 70 percent. All light armor and templar passive abilities. All destruction staff passive abilities. Only the last passive ability in DW. DW I use two swords. Destruction staff I use fire. I also use the Shadow boon. One can easily trade out skills as he or she sees fit to adjust for play style. I invested point in to healer ability so I can be a healer too but it is up to you.
Champion Point Tips
Spell erosion form mage
Magician and arcanist the theif
The lady tree from the warrior.