The Thaumaturge Vampire
Main Role: Damage
Health, Magicka, Stamina
|No Investment or Max Investment
|No Investment or Max Investment (see below)
Weapon 1: Dual Wield
Dual Wield SkillBlood Craze
Dual Wield SkillRapid Strikes
Vampire SkillInvigorating Drain
Nightblade SkillPiercing Mark
Soul Magic SkillSoul Assault
Gear and Item Set Info
5 Piece Light or Medium Pelinal's Aptitude.
5 Piece Rattlecage or Dreugh King Slayer
2 Piece Slimeclaw, Molag Kena or Grothdar
This build is all about DOT's PERIOD!
It is important to decide whether to invest in Stamina or Magicka. If Stamina, you must have Dreugh King Slayer Jewellery and either Dagger's or Swords. If Magicka, Rattlecage. It will take quite a bit of farming either way.
Once this is decided, this will determine whether your Pelinal's Set is crafted as Light or Medium. Light for Magicka and Medium for Stamina.
Don't bother going for Heavy, as you will lose a lot of DPS and this build hasn't been tested in PVP. But if you want to test, knock yourself out.
Personally I feel the light armor option lends itself better as you get the Spell penetration bonus, which will cause your Soul Assault to be devastating. Although, medium armor comes with its own benefits and the weapon damage bonus will also apply to your spell damage thanks to Pelinal's.
The great thing about Pelinal's is that when paired with Rattlecage or Dreugh King you are effectively getting both Major Brutality and Major Sorcery for free. You can easily reach above 3000 weapon AND spell damage with this build. While this is not as high as more specialised builds, it won't matter because your damage is coming from DOT's and when all are active you are keeping up with more burst oriented builds during big boss battles.
In battle open with Sanguine Altar, Caltrops, Rearming Trap then just start applying those DOT's one after the other and recycle. Your Sanguine Altar will actually give you a lot of heals and you always have Invigorating Drain to help boost heals further and help speed up ult regen for that deadly Soul Assault up your sleeve.
Ditch all the stamina DOT's, Dreugh King/Rattlecage and Pelinal's. Pick Altmer or Breton and instead go for pure Magicka DOT's, equip an electric destro staff and go 5 piece Julianos and 5 Piece Spider Cultist. Switch the stamina DOT's for Destructive Reach and Elemental Ring. Switch Piercing Mark for Structured Entropy. You won't have as many DOT's that work with Thaumaturge but your spell damage will be a lot higher, boosting Soul Assault to absurd levels. Keep the Rearming Trap either way, it does decent damage even with no stamina investment and the critical damage boost will apply to spells too.
Champion Point Tips
Depends entirely on what armor setup you went with, so assign points accordingly.
Max out Thaumaturge whatever your other point allocation. After all this build is all about maxing DOT damage.
Here is an example of skill damage with this build.
Rearming Trap: 12k+ before crit.
Crippling Grasp: 12k+ before crit.
Consuming Trap: about 6k before crit.
Soul Assault: 60k+ with Pelinal build (Pure Magicka Alternate build: I'll let you find out "evil laugh")
Final Note: You can increase Soul Assault even further by going pure Stamina and equipping two nirnhoned swords, 5 Piece Hunding's, 5 Piece Senche's Bite and 2 Piece Molag Kena all divines with warrior mundus. Activate Major Brutality, Hit 2 Light attack's then roll dodge and unleash Soul Assault. This is because Ult's scale with the highest stat between Magicka and Stamina and currently Weapon Damage can hit high numbers than spell damage. However, the viability of this setup is questionable due to champion point allocation. It is merely an observation on the highest damage possible with Soul Assault.