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The Wolf of the North

Author: Fenrir Stormsurge (@Ryluke1204)

The Wolf of the North

Class: DRAGONKNIGHT

Race: NordNord

Main Role: Tank

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
29000-33000 11000-14000 17000-20000

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Ransack

One Hand And Shield Skill

Ransack

Puncture

 

Shielded Assault

One Hand And Shield Skill

Shielded Assault

Shield Charge

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Flame Lash

Dragonknight Skill

Flame Lash

Lava Whip

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Two Handed

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Resolving Vigor

Assault Skill

Resolving Vigor

Vigor

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Inner Rage

Undaunted Skill

Inner Rage

Inner Fire

 

Meteor

Mages Guild Skill

Meteor

 

Armor Types

Light Armor Medium Armor Heavy Armor
0 0 7

 

Gear and Item Set Info

 

Engine Guardian helm

Engine Guardian shoulders

Pretty standard tank gear these are. Good for the max health and the 2 piece resource restore. Obtainable from Darkshade Caverns, Undaunted chests and the Cyrodiil Golden vendor.

Cuirass of the Tormentor

Girdle of the Tormentor

Gauntlets of the Tormentor

Sabatons of the Tormentor

Greaves of the Tormentor

Obtainable from bosses and enemies in Imperial City Prison as well as the Daedric Shackles vault.

Great set for tanking, especially when mixed with engine guardian. 2 peice set increases max health to really keep you alive, 3rd and 4th piece improves healing taken to assist your healers and the 5 piece is the big weapon of this set, this adds a taunt to any charge ability for 15 seconds then adds physical resistance. The taunt bonus mixes with shield assualt to make a great gap closer and taunt mix which saves stam.

 

 

General Info

 

This build is for the tanks who like to keep control of large groups of enemies while retaining as much stamina as possible. For example without tormentor set and you lose taunt of 3 bosses during a trio boss, your group is in danger and you're gap closing then taunting which is draining your stamina. Now that gap closing is killing 2 birds with one stone with the taunt of the five piece and of course you are free to use ransack when all mobs are in a controlled area. 

 

Your first bar is pure tank. This is the bar you will use to keep yourself alive and keep the aggro on you. You have your ransack taunt for close quarters/controlled taunting, shield charge for regaining lost aggro and rangling back in, GDB for your self heal, lash for some damage output, standard for restoration CC as well as damage and talons for CC.

Your second bar is your aid bar. You have your buffs, molten armaments and igneous shield. Your back up magika taunt, Inner rage, for when your stam is in a bad spot, you have your heal Vigor which will be appreciated and you finally have some damage with unstable flame and meteor.

THIS is the recommended food for this build.

Replacements

A good set to replace Tormentor would be Imperium which adds max health for piece 2 and 3, 4 is add healing taken and 5 which adds a damage shield. This set is obtainable from White Gold Tower enemies and bosses and the Daedric Embers vault.

Meteor can be replaced for take flight, meteor is just my current ulti as I am farming Imperial City dungeons

Igneous shield can be replaced for burning breath.

 

 

Champion Point Tips

 

Not really specifics, just reccomend focusing on Hardy, Elemental defender, Evasive and Elemental Expert.

 

 

 

Build Rating

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