Trials Healer – End Game
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
17k+ | 35-40k+ | 10k+ |
Skills
Bar 1
Weapon 1: Restoration Staff
Mages Guild Skill
Inner Light
Templar Skill
Radiant Aura
Restoration Staff Skill
Healing Springs
Templar Skill
Breath of Life
Mages Guild Skill
Structured Entropy
Support Skill
Reviving Barrier
Bar 2
Weapon 2: Restoration Staff
Restoration Staff Skill
Siphon Spirit
Templar Skill
Luminous Shards
Restoration Staff Skill
Rapid Regeneration
Templar Skill
Extended Ritual
Templar Skill
Rune Focus
Sorcerer Skill
Absorption Field
Armor Types
Light Armor | Medium Armor | Heavy Armor |
7 | 0 | 0 |
Gear and Item Set Info
5 x Spellpower Cure, 5 x Infallable Aether / Worm, Masters Resto Staff on bar 1, Maelstrom Resto on bar 2.
Use bi stat food for 4 player dungeons and max health / magika recovery food for trials.
All gear should have max magika enchants and jewellery should have 1 spell damage enchant, and the other 2 should be recovery or 1 recovery, 1 reduced spell cost.
General Info
Most of the skills are pretty standard for a healer. Make sure rune focus and extended ritual are always down, and use rapid regen a few times for the extra hot's and magika regen from the maelstrom staff. When you've applied your hot's switch back to your main bar and use entropy, radiant aura, and then you can heal as needed with healing springs or breath of life
Champion Point Tips
100 blessed, 77 elfborn
94 magician, 83 arcanist
65 hardy, 65 elemental defender, 25 thick skinned, 27 quick recovery
How does a Templar have a sorcerer ability in his build. :/
Swap obsoption field for repeternce
So repeternce is your ultimate oh what :/
17k health? good luck