Venomous Dragon
Class: DRAGONKNIGHT
Race: Orc
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20k approx | No Investment | 30k or more |
Skills
Bar 1
Weapon 1: Dual Wield
Dragonknight Skill
Venomous Claw
Dragonknight Skill
Noxious Breath
Dual Wield Skill
Blood Craze
Fighters Guild Skill
Rearming Trap
Dual Wield Skill
Bloodthirst
Dual Wield Skill
Rend
Bar 2
Weapon 2: Two Handed
Two Handed Skill
Rally
Assault Skill
Caltrops
Dragonknight Skill
Dragon Blood
Two Handed Skill
Executioner
Dragonknight Skill
Flames of Oblivion
Assault Skill
Aggressive Horn
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 5 | 1 |
Gear and Item Set Info
5 Piece Venom plus 5 piece Morag Tong. 2 Piece Monster piece of choice (Velidreth to keep the theme ;))
Go with axes if you can get set pieces for them.
There are a few other poison sets out there just see what fits and go with it.
General Info
This build is all about poisoning and bleeding. So you will notice a lot of your damage will be coming from DOTs. Especially if you took 2 axes which I think work perfectly with this build. Your Blood Craze and Bloodthirst will provide heals as will the Rend ultimate. Thrive in Chaos is nice, but remember a lot of bosses don't have tons of adds with them and Rend provides double the time. For me it is a no brainer.
Open up with Caltrops followed by a Rearming Trap, Noxious Breath, Venomous Claws, Blood Craze and then spam Bloodthirst. You will melt adds and provide a lot of damage over time to enemies with larger health pools. Just remember to reapply the DOTs as required.
For PVP you will need to switch out skills for some CC, Petrify, Talons and Stonefist are all suitable. And you may want to tweak the Armor setup, opting for Venom Jewellery and Weapons alongside a heavy set that compliments the build. This will improve survivability and boosts heals received at the cost of weapon damage and crit chance.
Also, you could switch out Rend for Soul Assault if you want everyone to hate you ;).
The second bar is very flexible, but twin handed will provide decent buffs, just be aware that you won't be able to have 5 5 2 set pieces with a two handed bar, but this won't matter as your main damage comes from the dual wield bar.
Champion Point Tips
Put points into the usual red and green slots such as Hardy, Elemental Defence, Mooncalf, Warlord etc.
You will need to put a lot of points into Thaumaturge to make the most of your DOTs. Thaumaturge affects any attack that shows orange numbers, it does not affect DOTs that don't. So it won't affect Caltrops but it will affect everything else on the first bar. Put points into Precise Strikes and Piercing as DOTs can crit too. A few into Mighty wouldn't hurt either, but the main focus is Thaumaturge.
Thaumaturge also affects DOTs caused by set pieces, for example the 5 piece Vicecannon set damage will increase.
Awesome build, I’ve tweeked it a bit to work better for me but it’s a beast…thanks
Hey there I was wondering if this build would work well with other races than orc. If so which ones would you pick?
Orc is good because of its damage buffs, that being said you could opt for Redguard or Woodelf for the stamina regen. Imperial would also work for absolute max damage possible at the expense of regen.
Or Argonian if you want to look like a pure dragon, and the final passive will help the healing your abilities do at the expense of damage.
This is beasty build. Just a thought: Why not ditch the monster set completely and go with 2 Maelstrom axes. Put a Flurry between each of your DOT’s for maximum DPS.
You’re right. That would be awesome too.
I was wondering what kind of passives do you use on this build and could you give me a more detailed description about the champion points (I don’t really anything anout the champion points), and do you use some food or potions for buffa. Im kinda new to ESO.
P.S. Sorry for the bad english.
Depends on if PVE or PVP. This build is great for PVE as you can apply a lot of DOT’s on single targets. Now, with patch 13 the nerf bat has hit both Aggressive Warhorn and Rearming Trap thanks to the global nerf of Major and Minor force. That said it is still a high damage over time build.
For CP points as I pointed out above: Thaumaturge is your focus. How much exactly depends on your current champion point level. A level 600 for example might opt to cap it out at 100 and then put the rest into Mighty and Precise Strikes (Piercing for PVP). I recently discovered that the Poisonous Serpent set with Morag Tong is better than Viper as you can weave light attacks into almost every attack. That is what I like anyway. Food and Drinks are key in any high level dungeon or trial. For this build I would go with something that boosts your Max Health but increases your Stam Recovery for example ‘Orzorga’s Triple Trifle Pocket.’
*IMPORTANT*
I made a slight error when uploading this build.
PLEASE NOTE:
Rearming Trap and Flames Of Oblivion should be swapped over.
Just wondering on how this set would need more healing skills if struggling to stay alive? Im Cp 32 atm and sort of trying this build out as im looking to dps role as an orc for pve/pvp
How should I distribute my attribute points?
You should aim for about 20k Health and 30k+ Stam. Attribute points don’t matter on there own. What matters is your total stats. Whether you reach the stats with Attributes or Glyphs or a mixture of both is up to you.
Any idea how to tweak or modify this for Dark Elf? xP
Hi, I’m using your build although I don’t have the gear quite yet , but my dps sucks in dungeons. I get kicked a lot. I’m assuming I need the gear and it’s probably my rotation. Any pointers to get better?