Poison Werewolf Archer
Class: NIGHTBLADE
Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
15,000-20,000 | 9,000 | 30,000+ |
Skills
Bar 1
Weapon 1: Bow
Bow Skill
Acid Spray
Bow Skill
Arrow Barrage
Nightblade Skill
Shadowy Disguise
Nightblade Skill
Siphoning Attacks
Nightblade Skill
Relentless Focus
Bow Skill
Toxic Barrage
Bar 2
Weapon 2: Two Handed
Two Handed Skill
Reverse Slice
Nightblade Skill
Ambush
Nightblade Skill
Surprise Attack
Undaunted Skill
Shadow Silk
Two Handed Skill
Forward Momentum
Werewolf Skill
Werewolf Berserker
Armor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 5 | 1 |
Gear and Item Set Info
These armors foceses on increasing weapon damage
Strength of the Automaton, Agility weapon set (jewelry), Velidreth monster set(one light, one heavey for the Undaunted Passives).
Weapon slots are left open to make it posible to use Mealstrom weapons. Otherwise craft yourself some weapons that have the sharpened trait.
General Info
This build is a balence between ranged and close quarters dps. I design the build to be as fluid as possible, wile focusing on weapon damage. Even your self heal deals damage. It has some sneaking to help you get away, and some abilities to help you close the gap quickly. If your health gets low, switch to ranged. If the enemy gets in your face, serprise them with some devastating close quarters combat.
The first thing you need to know, is the werewolf goes hand in hand with the Wood Elf's pioson resistance(Resist Affliction). Werewolve's take more poison damage, so a Wood Elf(Bosmer) is the best choice for any werewolf build. The question I usualy get on this buld, "Why the great sword?" Simple answer, cuz of the passives. As well as having the highest damage rating on any weapon, a Werewolf's damage comes directly from the weapon you have equiped as well as your weapon damage. That also includes your weapon passives. Two Handed line Alows for high amounts of damage to MULTIPLE close rang targrts, while in or out of werewolf form. The Two Handed passive "Forceful" increases the number of targest you can hit. The passive "Heavy Weapons" increases your damage done when you have a sword equiped. The passive "Fallow Up" makes your heavy attacks increase your next attacks damage as well. It's all about maximizing your dps.The passive "Battle Rush" increases you stamina recovery after each kill(for 10 sec.). That on top of your werewolf passives allowing you to spend less time recovering and more time dealing damage.
The fistst skill line(Bow) is set up for ranged attacks and abuilities to help you put distance between you and your attacker.
The Second line(Two Handed) is designed to help you quickly close that gap and deal damage at close range.
You will have a Third line while in werewolf form. I recomend going to one of the werewolf shrines, so that you can remain in werewolf form while you orginize your werewolf abilities.
Some of these appilities are weapon exclusive. witch means you will not be able to use them when you have your other weapon equiped. You can rearange the lines as you wish, as long as the appilities remain on that weapons line.
Rotation
Everyone has there own play style, so place abilities in what ever order suits your play style. Just keep them in the bars shown above. Basic rule is, buffs first(siphon and relent). Then as you walk up, drop dot's(arrow barrage, acid spray). turn invisable and swap bars. use ambush only if you are still out of range. otherwise use surprise attack. throw out poison webs and once the target is under 50% health button mash Reverce Slice(Stam version of Mages Wrath). Weave light and heavy attacks in between abilities and remember to keep your buffs up. Especially before transforming into werewolf form. Forward Momentom is your bestfriend! lol
Champion Point Tips
I post the base points you want to use in order to allow for your individual needs and variations to this build. I placed them in order of importance. I did a lot of reserch on dps, damage types and personaly counted the champion points to get the most out of them. So I believe anything higher is wasted points that woulds serve you better elsewhere.
Mage
The Ritual
Thaumaturge: 37
Piercing: 16+ as needed. (try to get 18,200 penetration. through Armor Reduction and Physical Penetration)
Mighty: 22
The Atronach:
Master at Arms: 37
Physical Weapon Expert: (Do this one last and place all remaining points here)
Thief
The Lover
Tenacity: 22
Mooncalf: 22
Healthy: 22
Arcanist: (only if you wish to use this charictor for gathering resources) 9 to unlock the passive "Master Gatherer"
The Tower
Warlord: 37
Siphoner: 22
Sprinting: (Do this one last and place all remaining points here)
The Shadow
Tumbling: 37
Shadow Ward: 37
Warrior
The Steed
Ironclad: 37
Spell Shield: 22
Medium Armor Focus: 22
The Lady
Thick Skinned: 37
Hardy: 22
Elemental Defender: 22
The Lord
Exper Defender: (Do this one last and place all remaining points here)
Please put the rotations in the description. And a bit more information about the build! Greetings Sylcion.
Are you going to finish this build?
Yes, I’ve just been taking a brake so I don’t burn myself out on eso. I’ll put some more info up right now.
Please be more specific.
If you have any other questions, let me know. 🙂
Testing this build. Need a few more things. Also, rotation would be a great addition
Just added it. Bottom of General. I need more skyshards for this. lol
Recommendations for attributes
What stone
Warrior or Thief depending on if you need more critical chance or damage.
Uhm so what about passives what do we get?
umm, you said Bosmer but have Altmer at the top.