White Walker
Class: WARDEN
Race: Argonian
Main Role: Tank
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
20 | 10 | 34 |
Skills
Bar 1
Weapon 1: One Handed And Shield
Warden Skill
Bull Netch
One Hand And Shield Skill
Absorb Magic
Warden Skill
Polar Wind
One Hand And Shield Skill
Pierce Armor
One Hand And Shield Skill
Heroic Slash
Assault Skill
Aggressive Horn
Bar 2
Weapon 2: One Handed And Shield
Undaunted Skill
Inner Rage
Warden Skill
Frost Cloak
Warden Skill
Green Lotus
Warden Skill
Leeching Vines
Warden Skill
Gripping Shards
Warden Skill
Permafrost
Armor Types
Light Armor | Medium Armor | Heavy Armor |
0 | 0 | 7 |
Gear and Item Set Info
2x Engine Guardian (heavy)
5x Ebon
5x Plauge Doctors
Big pieces in sturdy(w/stam glyphs), the rest in infused (w/health or stam).
General Info
Level alchemy to 50
Tri-pots / tri food
Atronach Mundas stone
Argonian Vampire
Attributes: Mag 10, Health 20, Stam 34
Important Note* This isn't a leveling build, this is for End game.
If you are fond of DK Tanks some things the warden doesn't have is chains, and talons. It has something similar to talons (gripping shards), but it only will hold them for 3 secs. What it lacks in control though, it makes up for it with group utility. I have crit healed myself for over 10K on one polar wind. That ability will also heal a friendly for the same amount. This tank has great resources (even with low pool) due to the bull netch / engine guardian combo. Great Self healing (allowing your healer to do damage), and can heal others in dire situations. It also has stuns for those players in the group that get extra damage from offset enemys. This is an active tank, meaning don't try perma-blocking. Block when you have to, not always.
Champion Point Tips
RED
66 ironclad
48 thick skin
37 elemental defender / hardy
rest in heavy armor
Green
100 shadow ward
60 arcanist
35 tumbling
rest in what ever the stam regen on heavy attacks is
Blue
100 blessed
72 elfborn (b/c polar wind is magic and our main heal)
rest in middle blue tree (damage with swords shields)
EDIT: Frost Cloak into Ice Fortress Morph.
CP Update: In the Green Tree, tenacity is where I dump the remaining balance of my points. In Blue Tree it’s called Physical Weapon Expert. I couldn’t remember what they were called when I made this.
Also I plan to change my helm and shoulders to medium, or 1 medium and 1 light when I get undaunted passive. If anyone does this before I update this build please let me know what you think. I’ll also take any feedback for tweaks to him. Soon I will be testing different armor sets to see how they perform.
What do you mean by big pieces in sturdy? what pieces specifically?
I’m still mixed on my Warden Tank. Everyone rocks Polar Wind, I use the other morph. It’s easy to grab big packs of un-hit mobs keeping packs together.
Big pieces are head chest and legs. When u enchant them yourself you get the entire number or more if infused. Shoulders, hands, boots, gloves, belt only get a fraction of the glyph value
I use polar wind because of the massive heal I can give myself and my group. I’m sitting at a 12% of my max health heal (buffed i have 43.1 health). I’ve crit healed for massive amounts. As a tank, my purpose is to be self sufficient, providing group utility, and ensure my healer doesn’t have to constantly work to keep me or dps alive, allowing the healer to do damage too.
I think he meant to say big pieces (head/chest/legs/shield) in infused and small ones in sturdy…