Dark Brotherhood And Update 10 Arrive For PC/Mac

  No Comments   May 31, 2016

The Dark Brotherhood DLC game pack is now live on PC/Mac! Prepare for your next killer adventure and the Dark Brotherhood’s latest initiate!

There is quite a lot coming with this patch including the Dark Brotherhood DLC, the addition of poison making to the Alchemy system, changes to item Traits, improvements to the Group Tool, item locking, new crafting bags for ESO Plus members and importantly the removal of Veteran Ranks.

Dark Brotherhood

Join the Dark Brotherhood and become their newest assassin. Aside from hours of new story content, two new delves and group bosses, this update introduces a deadly new passive Skill Line exclusive to members of the Dark Brotherhood. There are also a number of new item sets available, plus a variety of repeatable content. In addition, there is some changes to previous DLC game packs including a District capture system for Imperial City and improvements to the Tel Var Stone merchant.


Veteran Rank Removal

Veteran Ranks have been completely removed from the game in this update! Your strength after Level 50 is now simply your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster.

Obviously a lot of players are above Veteran Rank 1, so there is going to be a transition process when you first log in after the patch.

If you don’t have any Champion Points you will get 10 CP when you arrive at Level 50.

There will be a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released! A Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16. This will occur automatically when you first log in after the update.

Champion Points will remain account based, so all of your characters will basically be at the same level once they hit Level 50.

Veteran Rank items and monsters will now display Champion Points. An old Veteran Rank is worth about 10 CP, so a monster that was VR10 will be around the strength of 100 CP. Also for items, an item that was VR4 will require 40 CP to equip.

XP will continue to function as they did for Veteran Ranks.

  • Mobs 40 Champion Points below your level will grant 75% of their normal XP.
  • Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.

Abilities will no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion Points, up to a cap of 160.

  • This means that most abilities will cost about the same, but cost reduction abilities should return more predictable results.
  • Also the core mechanics (sprint, dodge, block, CC break) will now be slightly more expensive.

Poison Making

With Poison Making you can now use the Alchemy system to create a wide array of dangerous poisons! Using new and existing reagents mixed together in a new type of solvent (oils), these poisons can be equipped alongside wielded weapon sets and have a chance to be applied to your enemy during each heavy or light attack of the associated weapon(s).

Patch Notes

For all of the details check the patch notes on the official forums.

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