Race: Altmer (High Elf)
Main Role: Damage
Health, Magicka, Stamina
|20,000 (4 here)||17,000||35,000+ (60 here)|
Weapon 1: Dual Wield
Dual Wield SkillRapid Strikes
Fighters Guild SkillSilver Shards
Sorcerer SkillCritical Surge
Fighters Guild SkillEvil Hunter
Medium Armor SkillElude
Sorcerer SkillPower Overload
Weapon 2: One Handed And Shield
One Hand And Shield SkillDeep Slash
One Hand And Shield SkillPierce Armor
Sorcerer SkillCritical Surge
Undaunted SkillSpiked Bone Shield
Heavy Armor SkillUnstoppable
Werewolf SkillWerewolf Berserker
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
This is a Four Bar Build: Do not try this as a beginner! It will ruin your early experience and you need good champion points to support it anyway.
Pay Attention to the armour Weights.
Heavy Cuirass of Hundings Rage - Divines and Stam Enchant
Medium Belt, Boots, Legs, Gloves -Divines and Stam Enchant
Monster: Iceheart, Mighty Chudan or Molag Kena - make sure one piece is light and one is medium and enchant Stamina
Weapon 1 - x1 dagger Undaunted Infiltrator enchant weapon/spell damage
Weapon 2 - x1 dagger Undaunted Infiltrator enchant Fire or Ice Damage.
Weapon 3 x1 sword Undaunted Infiltrator enchant weapon/spell damage
Weapon 4 x1 Shield Undaunted Infiltrator enchant Stamina
Jewelery all Undaunted Infiltrator enchanted with Weapon Damage.
The reason I picked Hundings Rage over Spriggan's Thorns is that You will find a set of Undaunted Infiltrator but it might not be precise as the ideal set above so with Hundings you can fill the gaps exactly as needed, plus you can make it look however you want which for a build this insanely difficult it is a nice bonus.
This is a Four Bar Build! Don't try to build this as a beginner! It will take ages and ruin your early game enjoyment.
Minimum Skill Points needed to even make it work: 157
If you want to be a crafter you will need even more.
Welcome to the most interesting and fun build I have ever made! You will never get bored and the combos you can do switching betwen bars will leave you howling with laughter and merryment.
It doesn't boast top numbers: But it does magic and physical average to good standards leaving you with plenty of resources to keep going, mine is a crafter as well, cause you know, why not go crazy?... and I love running it for farming.
It uses sword and shield on the Werewolf line as a 'behind the scenes' buff on werewolf defence, it will make your were very tough to kill and your monster set will proc through your were too. This is NOT a tank however.
Werewolf Skill List
Feral Pounce, Hircine's Fortitude, Rousing Roar, Howl of Agony, Claws of Life.
Overload Skill List
Lightening Flood, Mages Wrath, Degeneration, Inner Light, Boundless Storm
There are a tone of passives, I will list them all.
Daedric Summoning: Power Stone, Daedric Protection
Dark Magick: Unholy Knowledge, Persistence, Exploitation
All Storm Calling
All One Hand and Shield, excluding 'Deadly Bash'
All Duel Wielding
Light Armour: Recovery, Evocation, Spell Warding
Medium Armor Everything
Heavy Armor: Resolve, Constitution, Juggernaught
All Werewolf Passives
All Fighters Guild
All Mages Guild
What kind of results can you expect? Why bother?
Overload Spell dps is about 8k
Weapon daggers is about 11k
Weapon sword and shield is about 10k
Were Form, claws is about 15k with 4k DoT
Its the combo's really, you can do some mad things and I am sure I haven't tried every crazy idea.
Champion Point Tips
Lord: 54 Bastion, 30 Expert Defender
Lady: 33 Hardy, 33 Elemental Defender
The Steed: 35 medium Armor Focus, 35 Spell Shield
The Ritual: 50 Precise Strikes, 50 Piercing, 50 Mighty (don't put any more here after they raise the cap, put them in 'Physical Weapons Expert, and Elemental Expert and Spell Erosion.')
Atronach: 34 Physical Weapon Expert
Apprentice: 36 Elemental Expert.
Shadow: 75 Shadow Ward
The Lover: 25 Moon Calf, 60 Healthy, 60 Tenacity
This a link with a lot more detail