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Cicero

Author: Author

Class: SORCERER

Race: Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
5 59 0

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Radiant Glory

Templar Skill

Radiant Glory

Radiant Destruction

 

Toppling Charge

Templar Skill

Toppling Charge

Focused Charge

 

Puncturing Strikes

Templar Skill

Puncturing Strikes

 

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Repentance

Templar Skill

Repentance

Restoring Aura

 

Aggressive Horn

Assault Skill

Aggressive Horn

War Horn

 

Bar 2

Weapon 2: One Handed And Shield

Restoring Focus

Templar Skill

Restoring Focus

Rune Focus

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Honor The Dead

Templar Skill

Honor The Dead

Rushed Ceremony

 

Structured Entropy

Mages Guild Skill

Structured Entropy

Entropy

 

Blazing Spear

Templar Skill

Blazing Spear

Spear Shards

 

Replenishing Barrier

Support Skill

Replenishing Barrier

Barrier

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

Thanks for checking out my build! Five piece Twice-Born Star, as two boons is just plain awesome. Furthermore, Engine Guardian Set gives us back a ton of resources, which is always nice to have. If you can, all divines rocks our Twice-Born Star set, as it increases all of our boons. In wise of enchantments, try half magicka recovery and half maximum magicka. Jewelry should be Willpower. (5-1-1 gear setup for Undaunted passive)

 

General Info

 

Part One: Skills• Radiant Glory: By far the most powerful finisher in the game. Not only does it deal an insane amount by itself, but starts dealing exponentially more damage under about 40% health. To top it all, it heals you for a portion of the damage done.• Toppling Charge: A nice gap closer as it stuns, deals nice damage, and gives us the chance to proc the Burning Light passive.• Puncturing Strikes: Deals huge damage, heals you, Burning Light, area of effect and a cheap cost. Need I go on?• Inner Light: The critical strike booster, which also boosts our Max Magicka.• Repentance: A free, instant, powerful heal that also restores stamina. Also, while slotted it increases our resource recovery.Aggressive Horn: A boost to all states, while increasing our critical damage. Great ability.• Restoring Focus: An insanely cheap boost to our armor, which also restores its weight in gold in magicka.• Ritual of Retribution: I like the heal, cleanse, and damage that this ability does. Its huge radius is also an AoE beast. (Note: If you want, you can swap this for Extended Ritual, it totally depends on play style and environment.)• Honor the Dead: The most powerful heal in the game. People wonder why I don’t use Breathe of Life, the answer is simply you can heal more people with the added magicka recovery.• Structured Entropy: Deals damage, heals us, increases our spell damage and increases our max health. A must have.• Blazing Spear: Deals a huge amount of damage, stuns and gives us the chance to proc Burning Light. I keep it on my back bar because I don’t like to be in people’s faces with my defensive bar.Replenishing Barrier: Gives us and our group a much needed ward, while returning magicka and ultimate. A bit expensive, but totally worth it.Part Two: Play Style This build is definitely meant for PVP, as its based off of the Bee Mode build. However, I wouldn’t change it for my life when it comes to soloing, dungeons or trials. As Deltia describes in his immersive overview of a slightly different version of this build, there is three stages when using this.1. The buff-stage: This is the most important. If you didn’t have buffs, you would die, or just be useless. My preferable order is Restoring Focus, Ritual of Retribution, Structured Entropy, Blazing Spear and finally Toppling Charge.2. The spam-stage: This is where the ability Puncturing Strikes becomes vital. Hit the enemy twice with each sword, then do a puncturing strike. And do it again, and again and again, until the enemy is at about at 40% health.3. The execute phase: Fun time! Get some distance, then shoot them with Radiant Glory over and over until they die. The end.And there you have it. The way to play. Note, once your buffs are done, repeat the process over. Thanks for reading.

 

Champion Point Tips

 

Mage Points:Dump 75% of them into Elemental Expert (it increases Magic Damage by 25%) and dump the other 25% into Blessed (increased healing)Thief Points:Put them all into Magician. Period. (decreases magicka cost of spells)Warrior Points:Put half into Thick Skinned, and the other half into Hardy. (Physical and magic resistance)

 

 

 

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