Menu

CrippleMan`s Magicka Dps Build 2.0

Author: CrippleMan

CrippleMan`s Magicka Dps Build 2.0

Class: DRAGONKNIGHT

Race: Altmer (High Elf)Altmer (High Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
- -64 -

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Eruption

Dragonknight Skill

Eruption

Ash Cloud

 

Molten Armaments

Dragonknight Skill

Molten Armaments

Molten Weapons

 

Force Pulse

Destruction Staff Skill

Force Pulse

Force Shock

 

Elemental Ring

Destruction Staff Skill

Elemental Ring

Impulse

 

War Horn

Assault Skill

War Horn

 

Bar 2

Weapon 2: Dual Wield

Inner Light

Mages Guild Skill

Inner Light

Magelight

 

Molten Whip

Dragonknight Skill

Molten Whip

Lava Whip

 

Spell Symmetry

Mages Guild Skill

Spell Symmetry

Equilibrium

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Meteor

Mages Guild Skill

Meteor

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

5 light 1 medium 1 heavy
Infused on helm, chest, and pants
Divine on Shoulders, gloves, belt, boots
Absorb magicka on destro (unless using VMA staff)
Increased power on 1 sword and second destro
Unresistable damage on other sword (not essential)
Spell power on all jewelery

5 Julianos
3 willpower (magicka)
2 Skoria
2 Torags (DW only)
Random Nirnhined Inferno staff OR
Ideally VMA Destro Staff if you have the DLC (I do not)

*Stats shown in Screen shot are from the DW bar exept with a destro staff equipt (aka not getting magicka from my healer mode) w/o VMA staff and with infused on the shoulders (still don't have them in divine)

 

General Info

 

Basic rotation is to pop your molten armourment before the fight starts, cast eruption and ele ring while moving jnto melee range, fire breath, burning embers, then lava whip and weave until its time to reapply your dots. Then for the rest of the fight do your best to keep all of your dots up continually and lava whip/weave in between dot recasts.

Random advice for this build

Force Pulse is my go to utility slot, meaning if i need to run something else for a specific fight this is the first move i pull off the bar, unless i expect to be forced to dps from ranged

Make sure to weave enough on your second bar to keep the spell damage proc up. 

Make sure to spell sym your magicka back between fight as this build has very little regen
  Make sure your healer notices this and heals you before the pull 

Make sure to keep your Molton Armourments up as losing that spell damage buff will cause an imediate loss in dps

*I switch to destro/destro if i can't get enough magicka from my healer (aka not running ele drain/spirit siphon/orbs)

 

Champion Point Tips

 

Will update soon...

 

 

 

Build Rating

No votes yet.
Please wait...

One Comment

  • Trevor
    Feb 1, 2017

    Why don’t use use Flames of Oblivion, instead of inner light, which while slotted, gains Major Prophecy and Major Savagery increasing your Spell and Weapon Critical ratings by 2191? Inner light only increases spell. Which would help your DW build and produce more DPS from the flame proc. 2% mana increase is negligible and should be handled by a balanced build.

    Reply

Leave a Comment




Account

Log In
ESO Academy Facebook     ESO Academy Twitter