Menu

DK PVP Monster

Author: Ryan

Class: DRAGONKNIGHT

Race: NordNord

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
10% 90% -

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Invasion

One Hand And Shield Skill

Invasion

Shield Charge

 

Burning Embers

Dragonknight Skill

Burning Embers

Searing Strike

 

Flame Lash

Dragonknight Skill

Flame Lash

Lava Whip

 

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Reflective Plate

Dragonknight Skill

Reflective Plate

Reflective Scale

 

Standard of Might

Dragonknight Skill

Standard of Might

Dragonknight Standard

 

Bar 2

Weapon 2: Restoration Staff

Mutagen

Restoration Staff Skill

Mutagen

Regeneration

 

Draw Essence

Dragonknight Skill

Draw Essence

Inhale

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Igneous Shield

Dragonknight Skill

Igneous Shield

Obsidian Shield

 

Reflective Plate

Dragonknight Skill

Reflective Plate

Reflective Scale

 

Take Flight

Dragonknight Skill

Take Flight

Dragon Leap

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 0 6

 

Gear and Item Set Info

 

Heavy armor for the tankyness, one light armor for magicka regent passives, also you look cool

 

General Info

 

You should be the fearless dragon knight who charges into battle, stick with your first bar and destroy your opponents, and then you are in trouble, switch to your other skill bar and become unstoppable. Mutagen is good to have on before you start the battle for the 20s heal.

 

 

 

 

Build Rating

Rating: 3.7/5. From 3 votes.
Please wait...
Voting is currently disabled, data maintenance in progress.

4 Comments

  • Dat Sergal
    Sep 24, 2015

    Nice, I run a very very similar build on my Dunmer DK. Though I run Destruction Staff on my first bar… Your first bar almost mirrors mine other then the Invasion skill, I use Extended Chains. Never thought about using a Resto Staff on the back bar though, might have to try that.

    Reply
  • Poku
    Sep 27, 2015

    I just started playing ESO, I wanted to be a tanky fighter like this build suggests and its even sustainable with the healing.

    I even started as a Nord cuz I liked their aesthetic and the 6% dmg mitigation I thought would be strong.
    But then I see everyone saying go Dunmer for the fire damage.
    So I was looking at rerolling and looked over all the racial passives.

    Then I noticed there is also Breton, whom has a -3% cost to all spells and 10% Max Magicka. And 3000 Spell Resist which could be good for tanking.

    The build you showed here uses a lot of Magicka. I have never played this game so I wouldn’t know, but how sustainable is your build, being able to keep using spells constantly?
    Do you think trading damage mitigation for spell efficiency would be better? Or hard to tell?

    Basicaly it’s what is more effective, the damage mitigation, or the heals you get to use.

    Reply
  • Poku
    Sep 27, 2015

    Adding to what I wrote previously.

    I could see damage mitigation would be more effective the more enemies there are.
    the effectiveness of the Nord passives are at work constantly.

    And you could argue that because you take less damage, you need to use spells less often.

    But again as I said earlier, I ain’t played this game. Maybe you rely heavily on certain spells to stay alive like Dragon Blood.

    So which has more weight, some defensive/healing spells or the norm Health, regen, and damage mitigation passives.

    Reply
  • Robert
    Oct 30, 2015

    What armor do you run on this build?

    Reply

Leave a Comment




Latest Builds

Account

Log In
ESO Academy Facebook     ESO Academy Twitter