Race: Bosmer (Wood Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Two Handed
Two Handed SkillCritical Charge
Two Handed SkillDizzying Swing
Warden SkillSoothing Spores
Warden SkillSubterranean Assault
Two Handed SkillRally
Warden SkillWild Guardian
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
3-Jewelry-All robust with weapon damage glyphs
1- 2H sword- sharp - poison
1-Bow - Weapon damage - Frost
5- Hundings rage
Chest+Legs: both heavy and infused
Boots, gauntlets and helm. All impen, medium.
All pieces should be max stamina glyphs.
1-molag kena shoulder-impen-medium
This build is a PVP monster adept at peppering the enemy from a distance then quickly bursting them down.
The basic premise is as follows:
Maintain buffs while peppering enemy from a distance. When ready, cast rally, followed by bird of prey, green lotus. Fire poison injection and cutting dive. Bar swap to 2H, use subterranean assault followed by crit charge charge. The guaranteed crit will proc defilers. The Hunger will spawn and provide a stun to follow up. During this stun heavy attack to mark the target for our Mr. Wuggles(Our bear). At this point roughly right before the heavy attack lands subterranean assault should activate, giving them no chance to dodge. Follow up on the hunger's stun with a dizzy swing, activate ultimate bear attack to execute. If the target is tankier than most, weave light attacks instead and continue to shuffle them with dizzy and pick away at them with subterranean and crit charge.
Our primary flex spot is bull netch. You can do it either way depending on how good you are at landing heavy attacks. Acid spray is handy for groups of enemies, but can be swapped out for vigor as well.
Champion Point Tips
We want a healthy mix of damage mitigation skills like thick skinned and elemental defender, focus on pumping up mighty and thermaturge in the blue trees. Lastly we want to boost moon calf to help our stamina recovery. If you're a high cp spend remaining points to preference. Currently my extra points are going toward decreased roll dodge cost and physical weapon damage