Finalized Templar Heal Tank Corrections
Main Role: Healer
Health, Magicka, Stamina
Weapon 1: One Handed And Shield
Templar SkillHonor The Dead
Templar SkillRadiant Ward
Templar SkillChanneled Focus
Templar SkillPurifying Light
One Hand And Shield SkillPierce Armor
Weapon 2: Restoration Staff
Restoration Staff SkillMutagen
Undaunted SkillSanguine Altar
Templar SkillRitual of Retribution
Templar SkillRadiant Aura
Undaunted SkillEnergy Orb
Werewolf SkillPack Leader
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
This build is just to list corrections to my previous build. See my previous build for helpful details.
In my previous build I did have one thing wrong in my details. "I believe the debuff from the Pirate Skeleton set will proc the damage reduction bonus of the Reactive Armor set. Just something to consider." That is incorrect. Reactive procs while under disabling effects.
I did swap Blazing Shield for Radiant Ward for a stronger shield and reduced cost. I also swapped Ransack for Pierce Armor.
I tried swapping Radiant Aura and Sanguine Alter for Siphon Spirit, I do not recommend it. In the chaos of battle reapplying Siphon Spirit is cumbersome and difficult. Radiant Aura and Sanguine Alter are much easier to refresh, also they apply to multiply enemies without aiming and the synergy from Sanguine Alter can be a real life saver for the group.
Champion Point Tips
My previous build has some incorrect info on how I spent my champion points. I found out that partial percentages always round down. So for example if you had 99 points into Arcanist it would not give you 14.99% increased recovery it would give you 14%. So Shadow Ward now actually has 72 points into it instead of 75. Just a heads up to help you tweak your champion points to get the maximum benefits.