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Finalized Templar Heal Tank Corrections

Author: Lucas Ragland

Class: TEMPLAR

Race: Nord

Main Role: Healer

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
40K-41K 17K-18K 10k

 

Skills

 

Bar 1

Weapon 1: One Handed And Shield

Honor The Dead

Templar Skill

Honor The Dead

Rushed Ceremony

 

Radiant Ward

Templar Skill

Radiant Ward

Sun Shield

 

Channeled Focus

Templar Skill

Channeled Focus

Rune Focus

 

Purifying Light

Templar Skill

Purifying Light

Backlash

 

Pierce Armor

One Hand And Shield Skill

Pierce Armor

Puncture

 

Remembrance

Templar Skill

Remembrance

Rite of Passage

 

Bar 2

Weapon 2: Restoration Staff

Mutagen

Restoration Staff Skill

Mutagen

Regeneration

 

Sanguine Altar

Undaunted Skill

Sanguine Altar

Blood Altar

 

Ritual of Retribution

Templar Skill

Ritual of Retribution

Cleansing Ritual

 

Radiant Aura

Templar Skill

Radiant Aura

Restoring Aura

 

Energy Orb

Undaunted Skill

Energy Orb

Necrotic Orb

 

Pack Leader

Werewolf Skill

Pack Leader

Werewolf Transformation

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

See

http://esoacademy.com/builds/finalized-templar-heal-tank/

 

General Info

 

This build is just to list corrections to my previous build.  See my previous build for helpful details.

 

http://esoacademy.com/builds/finalized-templar-heal-tank/

 

In my previous build I did have one thing wrong in my details.  "I believe the debuff from the Pirate Skeleton set will proc the damage reduction bonus of the Reactive Armor set.  Just something to consider."  That is incorrect.  Reactive procs while under disabling effects. 

https://forums.elderscrollsonline.com/en/discussion/311195/how-does-reactive-armor-work

 

I did swap Blazing Shield for Radiant Ward for a stronger shield and reduced cost.  I also swapped Ransack for Pierce Armor. 

 

I tried swapping Radiant Aura and Sanguine Alter for Siphon Spirit, I do not recommend it.  In the chaos of battle reapplying Siphon Spirit is cumbersome and difficult.  Radiant Aura and Sanguine Alter are much easier to refresh, also they apply to multiply enemies without aiming and the synergy from Sanguine Alter can be a real life saver for the group.

 

Champion Point Tips

 

My previous build has some incorrect info on how I spent my champion points.  I found out that partial percentages always round down.  So for example if you had 99 points into Arcanist it would not give you 14.99% increased recovery it would give you 14%.  So Shadow Ward now actually has 72 points into it instead of 75.  Just a heads up to help you tweak your champion points to get the maximum benefits. 

 

 

 

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