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Flame Knight

Author: an Archangel

Flame Knight

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 64 0

 

Skills

 

Bar 1

Weapon 1: Destruction Staff

Force Pulse

Destruction Staff Skill

Force Pulse

Force Shock

 

Elemental Ring

Destruction Staff Skill

Elemental Ring

Impulse

 

Flames of Oblivion

Dragonknight Skill

Flames of Oblivion

Inferno

 

Dampen Magic

Light Armor Skill

Dampen Magic

Annulment

 

Coagulating Blood

Dragonknight Skill

Coagulating Blood

Dragon Blood

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Bar 2

Weapon 2: Destruction Staff

Engulfing Flames

Dragonknight Skill

Engulfing Flames

Fiery Breath

 

Unstable Wall of Elements

Destruction Staff Skill

Unstable Wall of Elements

Wall of Elements

 

Elemental Susceptibility

Destruction Staff Skill

Elemental Susceptibility

Weakness to Elements

 

Igneous Weapons

Dragonknight Skill

Igneous Weapons

Molten Weapons

 

Retreating Maneuver

Assault Skill

Retreating Maneuver

Rapid Maneuver

 

Shooting Star

Mages Guild Skill

Shooting Star

Meteor

 

Armor Types

Light Armor Medium Armor Heavy Armor
5 1 1

 

Gear and Item Set Info

 

Silk of the Sun Set (5 piece light), Rattle Cage Set(weapons, jewelry and 1 piece heavy), and 1 piece Molag Kena (Medium).

These sets help Max out your base Magic Damage. Light Armor passives helps increases Spell Penetration(Aim for 18,500) and Spell Critical(50-60% is the goal) 

For pvp, switch out Rattle Cage for Vicious Death(Inpinatrabel on all armor).

Armor:

Traits: Divines

Armor Enchantment: Max Magic  http://elderscrollsonline.wiki.fextralife.com/Glyph+of+Magicka

Jewelry Enchantment: Magic damage  http://elderscrollsonline.wiki.fextralife.com/Glyph+of+Increase+Magical+Harm

Weapons:

Traits: Sharpened on both (Spell Penetration)

Enchantment: Absorb Makica (Magic retern)  http://elderscrollsonline.wiki.fextralife.com/Glyph+of+Absorb+Magicka

 

General Info

 

To get the most out of flame damage, you want to focus of single target and instent damage. NOT DoT!!!

 

Munus Stone: The Apprentice or Thief

Passive Skills:

All Class Passives

Destrution Staff: All

Light Armor: All

Medium and Heavy: none that require 5 piece.

Fighters Guild: Banish the Wicked

Mages Guild: All except Mage Adept

Undaunted: All

Dark Elf Skills: All

 

 

Champion Point Tips

 

These stats are to help low level champs. If you place to many points in one section, you are just waisting points. This gives you the most out of your champ points. Raise as needed after.

Mage

The Apprentice: Spell Erosion=48, Elemental Expert=22, Elfborn=37

The Atronach: Master-at-Arms-=37, Staff Expert=22-46

 

Worrior

The Steed: Ironclad=37, Spell Shield=22

The Lady: Thick Skinned=37, Light Armor Focus=22, Hardy=22, Elemental Defender=22

The Lord: Bastion=37, Expert Defender=21

 

Thief

The Tower: Warlord=37, Sprinting=33

The Lover: Tenacity=22, Arcanist=22, Healthy=22 (+9 for Master Gatherer)

The Shadow: Tumbling=37, Shadow Ward=37, (+1 for Treasure Hunter)

 

 

 

Build Rating

Rating: 3.4. From 5 votes.
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3 Comments

  • an Archangel
    Oct 31, 2017

    I’m loving this build.

    Reply
  • Roland
    Nov 21, 2017

    any info on basic skill points? health mag stam, also what passives do you have points into? as well as enchantments for weapons if you could

    Reply
    • an Archangel
      Dec 7, 2017

      I updated it.

      Reply

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