Fury Path *UPDATED*
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Destruction Staff
Dragonknight SkillMolten Whip
Dragonknight SkillEngulfing Flames
Dragonknight SkillFlames of Oblivion
Destruction Staff SkillElemental Susceptibility
Mages Guild SkillVolcanic Rune
Dragonknight SkillStandard of Might
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
- Chest:silksofthesun:light:divine:health - Belt:silksofthesun:light:divine:magicka -- Shoes:silksofthesun:light:divine:magicka - Pants:silksofthesun:light:divine:magicka -- Hands:silksofthesun:light:divine:magicka - Head:grothdarr:heavy:divine:health -- Shoulders:grothdarr:heavy:divine:magicka
- Necklace:burningspellweave:jewelry:protective:spelldmg - Ring:burningspellweave:jewelry:bloodthirsty:spelldmg --- Ring:burningspellweave:jewelry:bloodthirsty:spelldmg
Weapon 1 ---> weapon:burningspellweave:fire:infused:fireenchantment Weapon 2 ---> Two Handed weapon of choice.
Grothdarr Monster Set can be Zaan Monster Set.
Bloodthirsty Trait can be Arcane Trait.
Weapon 2 can be a Two Handed weapon of choice.
Silks of the Sun is a light armor set. The 5-piece set bonus adds 400 Spell Damage to your Flame Damage abilities.
Grothdarr is a Monster Set.
The 1-piece set bonus adds 1096 Max Magicka.
2-piece set bonus: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Burning Spellweave is a magicka-based light armor set that activates on fire damage dealt. When you deal damage with a Flame Damage ability, you have a 15% chance to apply the Burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.
Zaan is a Monster Set.
The 1-piece set bonus adds 833 Spell Critical.
2-piece set bonus: When you deal damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 15 seconds.
Divine Trait increases your active mundus stones effect.
Protective Trait increases spell & physical resistance.
Bloodthirsty Trait increases damage against enemies under 25% Health.
Infused Trait Increases jewelry enchantment effectiveness.
Arcane Trait increases Maximum Magicka.
Witchmothers Brew(Max Health, Max Magicka, Magicka Recovery) or Clockwork Citrus Filet
Mundus Stone -
The Apprentice (increased spell damage) or The Lady (increased physical & spell resistance)
Spell-Crit Potions (Spell-crit, Spell Damage, Magicka)
- Ardent Flame: All passives
- Draconic Power: All passives
- Earthen Heart: All passives
- Destruction Staff: All passives
- Light Armor: All passives
- Heavy Armor: All passives
- Fighters Guild: Intimidating Prescence OR All passives
- Mages Guild: All passives
- Racial: All passives
Use abilities in any order, using elemental susceptabilty so that the enemies take more damage from your Ardent Flame abilities and including heavy and light attacks in between abilities. Switching to Two Handed, use Empowering Chains, Igneous Weapons and Wrecking Blow to get that increase the damge of the following attacks (not stacking).
Champion Point Tips
Lots of spell damage (flame damage) and protection. dump where ever neccessary.