Immortal Berserker, 2h/2h, PvE, DPS, Tank
Main Role: Damage
Health, Magicka, Stamina
Weapon 1: Two Handed
Fighters Guild SkillEvil Hunter
Fighters Guild SkillRearming Trap
Two Handed SkillBrawler
Two Handed SkillWrecking Blow
Two Handed SkillReverse Slice
Fighters Guild SkillDawnbreaker of Smiting
|Light Armor||Medium Armor||Heavy Armor|
Gear and Item Set Info
For gear, there are a lot of flex spots.
Must have pieces: Hundings Rage x 5 (with both weapons as TwoHanded Swords)
Here is the deal, ALL of the skills included in build are benefits from weapon damage. Heal, durations, Cooldown values, Damage overtime overall and shield from brawler. SO the best option is to go for it and pack with lots of weapon damage. At the moment i have 3071 Unbuffed weapon damage. That's the first thing to understand. No other sets will outperform Hundings. I've tried lots of em and tested accordingly, Hundings gives you the most sustainable and highest damage output in fights.
What i use: Morag Tong jeweleries with 1 body part for 2x 124 weapon damage.
This is your flex spot, you can use 5th piece for %10 poison damage increase which helps your 2nd bar a lot since all of your damaging abilities are poison based on that bar. But then you gotta forgo the monster set bonuses, which i don't really care about myself. (That was untill i get Selene's and yes, it's better than Kragh's in most situations.) But you can go anything which gives you 2x 124 weapon damage as set bonuses excluding Draugr Knight, because it comes in Heavy and with Health bonuses rather than Stamina.
Helmet and Shoulder armors: If you are a starter or don't have any monsters sets use 5th Morag Tong piece untill you get them. Rest are explained below;
There are 3 options;
1) 1x Kra'ghs + 1x Molag Kena/Velidreth : This is pretty simple, get more weapon damage with a ton of Physical Penetration. NMG gives you 2.4k, 1x Kra'gh's gives you 1.9k. I ran with this setup for a long time and these provide the highest possible critical damage values with Rearming Trap.
2) 2x Kra'gh's : I don't own the DLCs so Velidreth is not an option for me, idon't think it can outdps the penetrative Kra'gh's tho. This gives you stabilized damage. Aoe from Kra'gh's, Penetration and higher proc chance compared to other sets is amazing. But i do not like using these parts.
3) My favorite: 2x Selenes: Best DPS for both short and long fights. Every 4 secs you crit 25k. Don't forget, when you are on your 2nd bar, weave light attacks while keeping the buffs and dots on you and your target. So procs better. %15 feels like %50. Trust me,if not try it out yourself.
Last but not the least : ENCHANT YOUR JEWLERIES WITH +174 WEAPON DAMAGE X 3.
This is self explanatory and simple.
Rotation simplified :
Main Bar: Wrecking Blow cancels the animations of subsequent Heavy Attack when dots and buffs up.
Second Bar: Light attack weave between buffing yourself and droping dots. Try to minimize the time you spend on this bar.
Plot Twist : Use Rearming trap before starting to wreck havoc with your WB+HA.
Tried so many builds, classes and gear sets. This one is, by far, the most satisfying toon i've ever played.
This build is for the ppl who likes to fight close and use aggressive tactics to survive in solo play. Tank if needed, grind if you wish, top the DPS charts in Veteran Dungeons with ease and most importantly, show those meta bois who runs with pre-determined gear and skills what can be achieved outside the meta. Maybe you will not the best DPS when some magsorc with good rotation comes in play, but trust me, he will be curious that how in the earth a twoHanded build pulls such dps.
All the skills are must have, otherwise this won't work as it's inteded to do.
Only Flex spot is Flames of Oblivion. You can use Relentless Grip for more CC regarding solo Skyreach/Spellscar and Normal dungeons to pull those caster into the Cleave (Brawler+TwoHandedPassive+ReverseSlice). Other than that, you can use Inner Fire to taunt if it's a must when tanking normals. In Veterans Inner Fire is a must tho. (Not all veterans are meant to be tanked btw).
Champion Point Tips
Ritual: Respectively, Mighty, Precise Strikes untill %12.5 and rest Piercing.
Tower: Warlord, all of em.
The Lady: Respectively Hardy, Elemental Defender and rest Quick Recovery in The Lord.