Inferno Mage
Class: DRAGONKNIGHT
Race: Dunmer (Dark Elf)
Main Role: Damage
Health, Magicka, Stamina
HEALTH | MAGICKA | STAMINA |
0 | 64 | 0 |
Skills
Bar 1
Weapon 1: Destruction Staff
Dragonknight Skill
Flames of Oblivion
Dragonknight Skill
Molten Whip
Dragonknight Skill
Obsidian Shard
Dragonknight Skill
Dragon Fire Scale
Dragonknight Skill
Burning Talons
Destruction Staff Skill
Eye of the Storm
Bar 2
Weapon 2: Restoration Staff
Mages Guild Skill
Inner Light
Dragonknight Skill
Engulfing Flames
Mages Guild Skill
Structured Entropy
Restoration Staff Skill
Combat Prayer
Dragonknight Skill
Volatile Armor
Restoration Staff Skill
Life Giver
Armor Types
Light Armor | Medium Armor | Heavy Armor |
3 | 0 | 4 |
Gear and Item Set Info
2 infernal guardian its a must head shoulds
4 kagrenacs hope heavy armor
1 silks of the sun/ burning spell weaver light armor
3 jewelry silks of the sun/ burning spell weaver
inferno destro staff silks of the sun/ burning spell weaver
resto staff kagrenacs hope
General Info
PVP build for magicka dragonight useful in open world. Idea came from chaomer8888 dragonknight guide and noferatuzodds guide as well. Destruction staff abilities keep distance and apply dots with molten whip as main source of dps, and burning talons as your aoe. Resto staff for buffs and healing i like using kagrenacs so u can support your teamates in open world by reviving. Also you might want to use molten armaments instead of structured entropy but i like the extra health and getting of heavy attacks is a pain in pvp.
Champion Point Tips
The Thief:
Magician (100), Arcanist (87)
The Mage:
Elemental Expert (100), Elfborn (37), Blessed (13),Thaummaturge (37)
The Warrior:
Points evenly across Hardy, Thick Skinned and Elemental Defender