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Mephala Unchained

Author: Haec Nuces

Class: DRAGONKNIGHT

Race: Dunmer (Dark Elf)

Main Role: Damage

Health, Magicka, Stamina

HEALTH MAGICKA STAMINA
0 4 60

 

Skills

 

Bar 1

Weapon 1: Dual Wield

Burning Talons

Dragonknight Skill

Burning Talons

Dark Talons

 

Stone Giant

Dragonknight Skill

Stone Giant

Stonefist

 

Noxious Breath

Dragonknight Skill

Noxious Breath

Fiery Breath

 

Tangling Webs

Undaunted Skill

Tangling Webs

Trapping Webs

 

Venomous Claw

Dragonknight Skill

Venomous Claw

Searing Strike

 

Magma Shell

Dragonknight Skill

Magma Shell

Magma Armor

 

Bar 2

Weapon 2: Dual Wield

Steel Tornado

Dual Wield Skill

Steel Tornado

Whirlwind

 

Green Dragon Blood

Dragonknight Skill

Green Dragon Blood

Dragon Blood

 

Bloodthirst

Dual Wield Skill

Bloodthirst

Flurry

 

Rending Slashes

Dual Wield Skill

Rending Slashes

Twin Slashes

 

Spiked Bone Shield

Undaunted Skill

Spiked Bone Shield

Bone Shield

 

Sturdy Horn

Assault Skill

Sturdy Horn

War Horn

 

Armor Types

Light Armor Medium Armor Heavy Armor
1 1 5

 

Gear and Item Set Info

 

Head and Shoulders: Spawn of Mephala (One light and one medium). 

Chest, Gloves, Greaves, Belt, and Boots: Hand of Mephala (All Heavy)

Weapons and Jewelry: Swamp Raider (First bar= two swords. Second bar=2 axes)

 

General Info

 

1 v 1 Rotation: When pursuing an enemy, immediately cast Tangling webs followed by Stone Giant. This will stun them as well as decrease their movement speed and begin the tic for the webs to explode. While he's down, quickly use Talons to start a fire damage dot before heavy atttacking to proc Mephala and afterward, unleash noxious breath to lower their physical resistance. Follow this attack up with venomous claw then switch to your second bar and use a flurry of dual wield skills to proc Red Mountain. If the enemy escapes at any time, restart the rotation.

1vX: Use Stone giant at the nearest enemy followed by spiked bone shield to buff up, then use talons to ensnare followed by tangling webs and steel tornado on the second bar. This build excels at 1v1 scenarios, so try to use your CC to divide your enemies when possible.

XvX or Xv1: Run your rotation as mentioned above when fighting one enemy, however if applicible, communicate with your ally so they can activate your arachnophobia synergy to fear the enemy(s). Your greatest strength is your damage over time affects (both fire and poison).

Use dragon blood for easy self heals and spiked bone shield as your shield. When you're running low on health and need an edge in the battle to defeat an enemy, use Magma Shell to regain your resources and deal heavy fire damage. Keep using venemous claw in this sceario to apply a constant fire and poison damage over time.

 

Tri Stat food is a must considering that you will be using all three bars in one way or another, also you will become exceedingly more powerful once you get the Undainted Mettle Passive. Attain as many skyshards as you can early on, as you will be needing many in order to play this build correctly.

 

Champion Point Tips

 

CP= 561

187 points per constellation (warrior, mage, and thief)

Elemental Defender: 63

Hardy:64

Bastion: 60

 

Thaumaturge: 63

Mighty: 64

Shattering Blows: 60

 

Mooncalf: 100

Magician: 20

Warlord: 37

Arcanist: 30

 

 

 

 

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